Files
GDevelop/IDE/Fusion.cpp
T
Florian 91e2ebba7b Some changes to use new CommonTools.h instead of old algo.h/StdAlgo.h
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.

git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-05-17 19:20:40 +00:00

178 lines
7.7 KiB
C++

#include "Fusion.h"
#ifdef DEBUG
#include "nommgr.h"
#endif
//(*InternalHeaders(Fusion)
#include <wx/bitmap.h>
#include <wx/settings.h>
#include <wx/intl.h>
#include <wx/image.h>
#include <wx/string.h>
//*)
#include <wx/filedlg.h>
#include <string>
#include <vector>
#include <wx/log.h>
#include <wx/msgdlg.h>
#ifdef DEBUG
#endif
#include "GDL/CommonTools.h"
#include "GDL/Game.h"
#include "GDL/ChercherScene.h"
#include "GDL/OpenSaveGame.h"
using namespace std;
//(*IdInit(Fusion)
const long Fusion::ID_STATICBITMAP1 = wxNewId();
const long Fusion::ID_STATICTEXT1 = wxNewId();
const long Fusion::ID_PANEL1 = wxNewId();
const long Fusion::ID_STATICLINE1 = wxNewId();
const long Fusion::ID_CHECKBOX1 = wxNewId();
const long Fusion::ID_CHECKBOX2 = wxNewId();
const long Fusion::ID_STATICLINE2 = wxNewId();
const long Fusion::ID_STATICTEXT2 = wxNewId();
const long Fusion::ID_BUTTON1 = wxNewId();
const long Fusion::ID_BUTTON2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(Fusion,wxDialog)
//(*EventTable(Fusion)
//*)
END_EVENT_TABLE()
Fusion::Fusion(wxWindow* parent, Game & game_) :
game(game_)
{
//(*Initialize(Fusion)
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer17;
Create(parent, wxID_ANY, _("Importer les éléments d\'un jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
wxIcon FrameIcon;
FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/fusionicon.png"))));
SetIcon(FrameIcon);
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer17->AddGrowableCol(0);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/fusion.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP1"));
FlexGridSizer6->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("L\'importation permet de rajouter les éléments \nd\'un autre jeu à celui actuellement ouvert."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Panel1->SetSizer(FlexGridSizer6);
FlexGridSizer6->SetSizeHints(Panel1);
FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer1 = new wxStaticBoxSizer(wxVERTICAL, this, _("Choisir les éléments à importer"));
ImageCheck = new wxCheckBox(this, ID_CHECKBOX1, _("Images"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
ImageCheck->SetValue(true);
StaticBoxSizer1->Add(ImageCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
ScenesCheck = new wxCheckBox(this, ID_CHECKBOX2, _("Scènes"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
ScenesCheck->SetValue(true);
StaticBoxSizer1->Add(ScenesCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Le jeu choisi ne sera pas modifié"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FusionBt = new wxButton(this, ID_BUTTON1, _("Choisir un jeu et l\'importer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer2->Add(FusionBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Fusion::OnFusionBtClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Fusion::OnFermerBtClick);
//*)
}
Fusion::~Fusion()
{
//(*Destroy(Fusion)
//*)
}
void Fusion::OnFermerBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void Fusion::OnFusionBtClick(wxCommandEvent& event)
{
wxFileDialog dialog( this, _( "Choisissez le jeu à ouvrir" ), "", "", "*.gdg;*.jgd" );
dialog.ShowModal();
if ( dialog.GetPath() == "" )
return;
Game secondGame;
OpenSaveGame open(secondGame);
open.OpenFromFile(static_cast<string>( dialog.GetPath() ));
if ( ImageCheck->GetValue() )
{
for(unsigned int i = 0;i<secondGame.images.size();i++)
{
if ( FindImage( game.images, secondGame.images.at(i).nom ) != -1)
{
wxString depart = _("Une image nommé \"");
wxString fin = _("\" est déjà présente dans le jeu. Voulez vous la remplacer ?");
if (wxMessageBox(depart+secondGame.images.at(i).nom+fin, "Une image de ce nom existe déjà",wxYES_NO ) == wxYES)
{
//Remplacement
game.images.erase(game.images.begin() + FindImage( game.images, secondGame.images.at(i).nom ));
game.images.push_back(secondGame.images.at(i));
}
}
else
game.images.push_back(secondGame.images.at(i));
}
}
if ( ScenesCheck->GetValue() )
{
for(unsigned int i = 0;i<secondGame.scenes.size();i++)
{
vector< boost::shared_ptr<Scene> >::iterator scene =
find_if(game.scenes.begin(), game.scenes.end(), bind2nd(SceneHasName(), secondGame.scenes[i]->GetName()));
if ( scene != game.scenes.end())
{
wxString depart = _("Une scène nommé \"");
wxString fin = _("\" est déjà présente dans le jeu. Voulez vous la remplacer ?");
if (wxMessageBox(depart+secondGame.scenes[i]->GetName()+fin, "Une scène de ce nom existe déjà",wxYES_NO ) == wxYES)
{
//Remplacement
*scene = boost::shared_ptr<Scene>(new Scene(*secondGame.scenes[i]));
}
}
else
game.scenes.push_back(boost::shared_ptr<Scene>(new Scene(*secondGame.scenes[i])));
}
}
wxLogMessage(_("Le jeu a été correctement fusionné."));
}