A gameplay test plays a game: it presses keys, moves the mouse, touches the screen, then checks that what should happen actually happens. For example, if the coin is collected, the score goes up, the enemy hurts the player... Tests run in a preview of the game, usually much faster than real time. [Read more about them on this page](https://wiki.gdevelop.io/gdevelop5/interface/gameplay-tests/)
GDevelop Core (library to create, manipulate and export games)
This is the core library used to handle games, build platforms, extensions and tools for GDevelop. The editor is based on classes and tools offered by this library.
GDevelop Core is a portable C++ library, compiled to be used in JavaScript in the editor.
1) Getting started 🤓
First, take a look at the README.md at the root of the repository and the developer documentation.
2) How to contribute 😎
Any contribution is welcome! Whether you want to submit a bug report, a feature request or any pull request so as to add a nice feature, do not hesitate to get in touch.
-
Follow the Development section of the README to set up GDevelop and start modifying either the editor or the game engine/extensions.
-
To submit your changes, you have first to create a Fork on GitHub (use the Fork button on the top right), then create a Pull Request.
License
GDevelop Core is distributed under the MIT license: see LICENSE.md for more information.