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git-svn-id: svn://localhost@843 8062f311-0dae-4547-b526-b8ab9ac864a5
133 lines
5.4 KiB
C++
133 lines
5.4 KiB
C++
/**
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Game Develop - Function Extension
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Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY)
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#ifndef FUNCTIONEVENT_H
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#define FUNCTIONEVENT_H
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#include "GDCore/Events/Event.h"
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#include "GDL/CommonTools.h"
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class RuntimeScene;
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namespace gd { class Instruction; }
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class TiXmlElement;
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class EventsEditorItemsAreas;
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class EventsEditorSelection;
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class Scene;
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namespace gd { class MainFrameWrapper; }
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class wxWindow;
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/**
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* Function event is an event which is executed by an action ( This action can pass to the function parameters and objects concerned )
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* Functions are referenced in a (static) std::map so as to let action call them.
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*/
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class GD_EXTENSION_API FunctionEvent : public gd::BaseEvent
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{
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public:
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FunctionEvent();
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FunctionEvent(const FunctionEvent & event);
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virtual ~FunctionEvent() {};
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FunctionEvent& operator=(const FunctionEvent & event);
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virtual gd::BaseEventSPtr Clone() const { return boost::shared_ptr<gd::BaseEvent>(new FunctionEvent(*this));}
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virtual bool IsExecutable() const {return true;}
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virtual std::string GenerateEventCode(Game & game, Scene & scene, EventsCodeGenerator & codeGenerator, EventsCodeGenerationContext & callerContext);
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virtual bool CanHaveSubEvents() const {return true;}
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virtual const std::vector < gd::BaseEventSPtr > & GetSubEvents() const {return events;};
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virtual std::vector < gd::BaseEventSPtr > & GetSubEvents() {return events;};
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void SetSubEvents(std::vector < gd::BaseEventSPtr > & subEvents_) {events = subEvents_;};
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const std::vector < gd::Instruction > & GetConditions() const { return conditions; };
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std::vector < gd::Instruction > & GetConditions() { return conditions; };
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void SetConditions(std::vector < gd::Instruction > & conditions_) { conditions = conditions_; };
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const std::vector < gd::Instruction > & GetActions() const { return actions; };
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std::vector < gd::Instruction > & GetActions() { return actions; };
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void SetActions(std::vector < gd::Instruction > & actions_) { actions = actions_; };
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std::string GetName() const { return name; };
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void SetName(std::string name_) { name = name_; };
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const std::string & GetObjectsPassedAsArgument() const { return objectsPassedAsArgument; };
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void SetObjectsPassedAsArgument(const std::string & objects) { objectsPassedAsArgument = objects; };
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virtual std::vector < std::vector<gd::Instruction>* > GetAllConditionsVectors();
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virtual std::vector < std::vector<gd::Instruction>* > GetAllActionsVectors();
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virtual void SaveToXml(TiXmlElement * eventElem) const;
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virtual void LoadFromXml(const TiXmlElement * eventElem);
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/**
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* Called by event editor to draw the event.
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*/
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virtual void Render(wxDC & dc, int x, int y, unsigned int width, EventsEditorItemsAreas & areas, EventsEditorSelection & selection);
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/**
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* Must return the height of the event when rendered
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*/
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virtual unsigned int GetRenderedHeight(unsigned int width) const;
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/**
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* Called when the user want to edit the event
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*/
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virtual EditEventReturnType EditEvent(wxWindow* parent_, Game & game_, Scene & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
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/**
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* Tool function to generate an unique C++ name for a function.
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*/
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static std::string MangleFunctionName(FunctionEvent & functionEvent) { return "GDFunction"+functionEvent.GetName()+ToString(&functionEvent); };
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/**
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* Tool function to search for a function event in an event list.
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*/
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static boost::shared_ptr<FunctionEvent> SearchForFunctionInEvents(const std::vector < boost::shared_ptr<gd::BaseEvent> > & events, const std::string & functionName);
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/**
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* Tool function to list function events in an event list.
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*/
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static std::vector< boost::shared_ptr<FunctionEvent> > GetAllFunctionsInEvents(const std::vector < boost::shared_ptr<gd::BaseEvent> > & events);
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static const std::string globalDeclaration;
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private:
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void Init(const FunctionEvent & event);
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std::string name;
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std::string objectsPassedAsArgument;
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std::vector < gd::Instruction > conditions;
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std::vector < gd::Instruction > actions;
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std::vector < gd::BaseEventSPtr > events;
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bool nameSelected;
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};
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#endif // FUNCTIONEVENT_H
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#endif
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