mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-24 11:55:28 -04:00
a280807af0
git-svn-id: svn://localhost@1255 8062f311-0dae-4547-b526-b8ab9ac864a5
521 lines
18 KiB
C++
521 lines
18 KiB
C++
/** \file
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* Game Develop
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* 2008-2014 Florian Rival (Florian.Rival@gmail.com)
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*/
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//This file was created 2008-03-01
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//(*AppHeaders
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#include <wx/image.h>
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//*)
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#include <wx/fileconf.h>
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#include "GDCore/Tools/Log.h"
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#include <wx/msgdlg.h>
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#include <wx/filename.h>
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#include <wx/config.h>
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#include <wx/help.h>
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#include <wx/fs_zip.h>
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#include <wx/url.h>
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#include <wx/splash.h>
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#include <wx/app.h>
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#include <wx/dir.h>
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#include <wx/stdpaths.h>
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#include <wx/filename.h>
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#include <wx/cmdline.h>
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#include <string>
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#include <unistd.h>
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#include <stdexcept>
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#include <fstream>
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#include <boost/shared_ptr.hpp>
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#include "GDCore/Tools/Localization.h"
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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#include "GDCore/PlatformDefinition/Project.h"
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#include "GDCore/Tools/HelpFileAccess.h"
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#include "GDCore/IDE/ActionSentenceFormatter.h"
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#include "GDCore/IDE/PlatformManager.h"
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#include "GDCore/IDE/PlatformLoader.h"
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#include "GDCore/Tools/VersionWrapper.h"
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#include "GDCore/Tools/Locale/LocaleManager.h"
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#include "GDCore/IDE/SkinHelper.h"
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#include "GDCore/CommonTools.h"
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#include "MainFrame.h"
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#include "Game_Develop_EditorApp.h"
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#include "UpdateChecker.h"
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#include "MAJ.h"
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#include "SplashScreen.h"
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#include "ConsoleManager.h"
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#include "BugReport.h"
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#include "CompilationChecker.h"
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#include "GDCore/IDE/Clipboard.h"
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#include "LogFileManager.h"
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#include "ExtensionBugReportDlg.h"
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#include "Dialogs/HelpViewerDlg.h"
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#include "Dialogs/ReminderDialog.h"
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using namespace gd;
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IMPLEMENT_APP(Game_Develop_EditorApp)
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void MessageLoading( string message, float avancement )
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{
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// utiliser un flux de sortie pour créer la chaîne
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std::ostringstream oss;
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// écrire la valeur dans le flux
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oss << avancement;
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// renvoyer une string
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string pourcent = oss.str();
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gd::LogStatus( gd::ToString(pourcent + _( " percents of loading (" ) + message + _(" ).")) );
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}
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/**
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* Program entry point
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*/
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bool Game_Develop_EditorApp::OnInit()
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{
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//Setting up working directory:
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#ifdef LINUX
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string tmp; //Make sure current working directory is executable directory.
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if ( string(argv[0]) != "/" )
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{
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char buffer[1024];
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tmp += ( getcwd( buffer, 1024 ) );
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tmp += "/";
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}
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tmp += argv[0];
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tmp = tmp.substr( 0, tmp.find_last_of( "/" ) );
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chdir( tmp.c_str() );
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#endif
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#ifdef WINDOWS
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wxString exeDirectory = argv[0]; //Make sure current working directory is executable directory.
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unsigned int backslashpos = exeDirectory.find_last_of( "\\" );
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if ( backslashpos > exeDirectory.length() ) backslashpos = 0;
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unsigned int slashpos = exeDirectory.find_last_of( "/" );
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if ( slashpos > exeDirectory.length() ) slashpos = 0;
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exeDirectory = exeDirectory.substr( 0, slashpos > backslashpos ? slashpos : backslashpos );
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chdir( exeDirectory.c_str() );
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#endif
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//Parse command line:
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wxCmdLineEntryDesc cmdLineDesc[] = {
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{wxCMD_LINE_PARAM, NULL, NULL, ("Files to open"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_MULTIPLE | wxCMD_LINE_PARAM_OPTIONAL},
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{wxCMD_LINE_SWITCH, "h", "help", ("Display help about launching Game Develop using command line") },
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{wxCMD_LINE_SWITCH, "v", "version", ("Display Game Develop version and quit"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP },
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{wxCMD_LINE_OPTION, NULL, ("lang"), ("Force loading a specific language ( Example : /lang=en_GB )"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL },
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{wxCMD_LINE_SWITCH, NULL, ("allowMultipleInstances"), ("Allow to launch Game Develop even if it is already opened") },
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{wxCMD_LINE_SWITCH, NULL, ("noCrashCheck"), ("Don't check if Game Develop crashed during last use.") },
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{wxCMD_LINE_NONE}
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};
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wxCmdLineParser parser (cmdLineDesc, argc, argv);
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parser.AddUsageText("For more information about using Game Develop, please refer to the online help.");
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if ( parser.Parse(false) > 0 )
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;
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else if ( parser.Found( wxT("version") ) )
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{
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cout << gd::VersionWrapper::FullString() << endl;
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return false;
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}
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else if ( parser.Found( wxT("help") ) )
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{
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cout << parser.GetUsageString();
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return false;
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}
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cout << "Game Develop initialization started:" << endl;
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SetAppName("GDIDE");
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SetAppDisplayName("Game Develop IDE");
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std::vector<std::string> filesToOpen;
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for (unsigned int i = 0;i<parser.GetParamCount();++i)
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{
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filesToOpen.push_back(string(parser.GetParam(i).mb_str()));
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}
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//Load configuration
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#if defined(LINUX)
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wxString ConfigPath = wxFileName::GetHomeDir() + "/.config/Game Develop/";
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#else
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wxString ConfigPath = wxFileName::GetHomeDir() + "/.Game Develop/";
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#endif
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if ( !wxDirExists( ConfigPath ) )
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wxMkdir( ConfigPath );
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wxFileConfig *Config = new wxFileConfig( _T( "Game Develop" ), _T( "Compil Games" ), ConfigPath + "options.cfg" );
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wxConfigBase::Set( Config );
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cout << "* Config file set." << endl;
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//Set language
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{
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wxString wantedLanguage;
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if ( !parser.Found( wxT("lang") ))
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Config->Read("/Lang", &wantedLanguage);
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else
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parser.Found( wxT("lang"), &wantedLanguage);
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//If SelectLanguage.cfg file exists, then read the language from it
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if ( wxFileExists(ConfigPath+"SelectLanguage.cfg") )
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{
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wxTextFile languageFile;
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languageFile.Open(ConfigPath+"SelectLanguage.cfg");
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wantedLanguage = languageFile.GetFirstLine();
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languageFile.Close();
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wxRemoveFile(ConfigPath+"SelectLanguage.cfg");
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}
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//Retrieve languages files
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std::vector <std::string> languagesAvailables;
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wxDir dir(wxGetCwd()+"/locale/");
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wxString filename;
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bool cont = dir.GetFirst(&filename, "", wxDIR_DIRS);
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while ( cont )
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{
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languagesAvailables.push_back(string(filename.mb_str()));
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cont = dir.GetNext(&filename);
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}
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//Retrieve selected language
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int languageId = wxLANGUAGE_DEFAULT;
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for (unsigned int i = 0;i<languagesAvailables.size();++i)
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{
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if ( wxLocale::FindLanguageInfo(languagesAvailables[i])->CanonicalName == wantedLanguage )
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languageId = wxLocale::FindLanguageInfo(languagesAvailables[i])->Language;
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}
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gd::LocaleManager::GetInstance()->SetLanguage(languageId);
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}
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cout << "* Language loaded" << endl;
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#ifdef RELEASE
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{
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wxLogNull noLogPlease;
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singleInstanceChecker = new wxSingleInstanceChecker;
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if ( singleInstanceChecker->IsAnotherRunning() && !parser.Found( wxT("allowMultipleInstances") ) )
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{
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//There is already another instance running: Ask it to open the requested files.
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cout << "* Instance already existing: Redirecting the file to open to it." << endl;
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STClient * client = new STClient;
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wxString hostName = "localhost"; //Mandatory to provide the host ( for TCP/IP based implementations ).
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wxConnectionBase * connection = client->MakeConnection(hostName, "GDIDE", "Game Develop IDE");
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if ( connection )
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{
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for (unsigned int i = 0; i < filesToOpen.size(); ++i)
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connection->Execute(filesToOpen[i]);
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connection->Disconnect();
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delete connection;
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}
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else
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{
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if ( !filesToOpen.empty() )
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wxMessageBox(_("It seems that Game Develop is busy and can't open the requested file.\nPlease close any open dialogs and retry."),
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_("Sorry! :/"), wxICON_INFORMATION|wxOK);
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}
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delete client;
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delete singleInstanceChecker;
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cout << "* Bye!" << endl;
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return false; // OnExit() won't be called if we return false
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}
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else
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{
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//No other instance running: Set this instance as the main one, creating a server that will
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//be called by other instance if necessary.
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server = new STServer;
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if ( !server->Create("GDIDE") )
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cout << " * FAILED to create an IPC service.";
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}
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}
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#endif
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cout << "* Single instance handling done" << endl;
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wxInitAllImageHandlers();
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cout << "* Image handlers loaded" << endl;
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//Check if the last session terminated not normally.
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bool recoveringFromBug = false;
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#if defined(RELEASE)
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if ( !parser.Found( wxT("noCrashCheck") )
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&& wxFileExists(wxFileName::GetTempDir()+"/GameDevelopRunning.log")
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&& !wxFileExists(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log") )
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{
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recoveringFromBug = true;
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//Get the files opened during the last crash
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std::vector<string> openedFiles;
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wxTextFile projectsLogFile(wxFileName::GetTempDir()+"/GameDevelopRunning.log");
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if (projectsLogFile.Open())
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{
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for (wxString str = projectsLogFile.GetFirstLine(); !projectsLogFile.Eof(); str = projectsLogFile.GetNextLine())
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openedFiles.push_back(gd::ToString(str));
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}
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projectsLogFile.Close();
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//Show an explanation window and offer the user to load the autosaves.
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BugReport dialog(NULL, openedFiles);
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if ( dialog.ShowModal() == 1 )
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{
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for (unsigned int i = 0; i < openedFiles.size(); ++i)
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{
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if ( wxFileExists(openedFiles[i]+".autosave") )
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filesToOpen.push_back(openedFiles[i]+".autosave");
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}
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}
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}
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#endif
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cout << "* Crash management ended" << endl;
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//Creating the console Manager
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/* Deactivated, as the compilation thread can output messages at any time, resulting in the wxTextCtrl of console frame to be updated at any time
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which is dangerous ( GUI must be only updated from main thread )
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#if defined(RELEASE) && defined(WINDOWS)
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ConsoleManager * consoleManager;
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consoleManager = ConsoleManager::GetInstance();
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cout << "ConsoleManager created" << endl;
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#endif
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*/
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//Splash screen
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wxBitmap bitmap;
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bitmap.LoadFile( wxString("res/GD-Splashscreen.png"), wxBITMAP_TYPE_PNG );
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SplashScreen * splash = new SplashScreen(bitmap, 2, 0, -1, wxNO_BORDER | wxFRAME_SHAPED);
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cout << "* Splash Screen created" << endl;
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//Create the file logging the opened projects
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wxFile errorDetectFile(wxFileName::GetTempDir()+"/GameDevelopRunning.log", wxFile::write);
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errorDetectFile.Write(" ");
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errorDetectFile.Close();
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//Les log
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cout << "* Displaying Game Develop version information :" << endl;
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cout << "Game Develop " << gd::VersionWrapper::FullString() << ", built "
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<< gd::VersionWrapper::Date() << "/" << gd::VersionWrapper::Month() << "/" << gd::VersionWrapper::Year() << endl;
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cout << "* Creating a useless SFML texture" << endl;
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sf::RenderWindow window;
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sf::Window window2;
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cout << "* Removing CppPlatform/Extensions/AStarAutomatism.xgdle" << endl;
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if ( wxFileExists("CppPlatform/Extensions/AStarAutomatism.xgdle") )
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wxRemoveFile("CppPlatform/Extensions/AStarAutomatism.xgdle");
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//Load platforms and extensions
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cout << "* Loading platforms and extensions:" << endl;
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bool loadExtensions = true;
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#if defined(RELEASE)
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if ( !parser.Found( wxT("noCrashCheck") ) && wxFileExists(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log") )
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{
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int whattodo = 0;
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{
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wxTextFile extensionErrorDetectFile;
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extensionErrorDetectFile.Open(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log");
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ExtensionBugReportDlg dialog(NULL, extensionErrorDetectFile.GetFirstLine());
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whattodo = dialog.ShowModal();
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}
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wxRemoveFile(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log");
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if ( whattodo == 0 ) return false;
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else if ( whattodo == 1 ) loadExtensions = false;
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}
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#endif
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if ( loadExtensions ) gd::PlatformLoader::LoadAllPlatformsInManager(".");
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#if defined(RELEASE)
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wxSetAssertHandler(NULL); //Don't want to have annoying assert dialogs in release
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#endif
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cout << "* Platform and extensions loading ended." << endl;
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wxFileSystem::AddHandler( new wxZipFSHandler );
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//Creating main window
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cout << "* Creating main window" << endl;
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mainEditor = new MainFrame( 0 );
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SetTopWindow( mainEditor );
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//Open files
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for (unsigned int i = 0;i<filesToOpen.size();++i)
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mainEditor->Open(filesToOpen[i]);
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cout << "* Connecting shortcuts" << endl;
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Connect(wxID_ANY,wxEVT_KEY_DOWN, wxKeyEventHandler(Game_Develop_EditorApp::OnKeyPressed));
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//Set help provider
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{
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gd::HelpFileAccess::GetInstance()->SetHelpProvider(::HelpProvider::GetInstance());
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::HelpProvider::GetInstance()->SetParentWindow(mainEditor);
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}
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cout << "* Help provider set" << endl;
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cout << "* Loading events editor configuration" << endl;
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gd::ActionSentenceFormatter::GetInstance()->LoadTypesFormattingFromConfig();
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//Save the event to log file
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cout << "* Creating log file (if activated)" << endl;
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LogFileManager::GetInstance()->InitalizeFromConfig();
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LogFileManager::GetInstance()->WriteToLogFile("Game Develop initialization ended"),
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//Fin du splash screen, affichage de la fenêtre
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splash->Destroy();
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mainEditor->Show();
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cout << "* Initializing platforms..." << endl;
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gd::PlatformManager::GetInstance()->NotifyPlatformIDEInitialized();
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cout << "* Initialization ended." << endl;
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//gd::LogWarning(_("This is a beta version of Game Develop 3.\n\nSome features may be missing and bugs present: Report any feedback on www.forum.compilgames.net.\nThanks!"));
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//Checking for updates
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{
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wxString result;
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Config->Read( "Startup/CheckUpdate", &result );
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if ( result != "false" )
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{
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UpdateChecker * checker = UpdateChecker::GetInstance();
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checker->DownloadInformation();
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if ( checker->newVersionAvailable )
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{
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MAJ dialog(mainEditor, true);
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if ( dialog.ShowModal() == 2 )
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{
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mainEditor->Destroy();
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return true;
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}
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}
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}
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mainEditor->RefreshNews();
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}
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//Pay what you want reminder
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if (!recoveringFromBug)
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{
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int result = 3;
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Config->Read( "Startup/Reminder", &result );
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if ( result > 0 )
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{
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result--;
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Config->Write( "Startup/Reminder", result);
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}
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if ( result == 0 )
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{
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ReminderDialog dialog(mainEditor);
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dialog.ShowModal();
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}
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}
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return true;
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}
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int Game_Develop_EditorApp::OnExit()
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{
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cout << "\nGame Develop shutdown started:" << endl;
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cout << "* Closing the configuration and destroying singletons";
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delete wxConfigBase::Set(( wxConfigBase* )NULL );
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cout << ".";
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gd::Clipboard::GetInstance()->DestroySingleton();
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cout << ".";
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gd::HelpFileAccess::GetInstance()->DestroySingleton();
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cout << "." << endl;
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cout << "* Closing the platforms..." << endl;
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gd::PlatformManager::DestroySingleton();
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cout << "* Deleting single instance checker..." << endl;
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#if defined(LINUX) || defined(MAC)
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if ( singleInstanceChecker ) delete singleInstanceChecker;
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singleInstanceChecker = NULL;
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#endif
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cout << "* Clearing icon cache..." << endl;
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SkinHelper::ClearIconCache();
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cout << "* Deleting the crash detection file..." << endl;
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wxRemoveFile(wxFileName::GetTempDir()+"/GameDevelopRunning.log");
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cout << "* Shutdown process finished." << endl;
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return 0;
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}
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#ifndef DEBUG //So as to let the debugger catch exceptions in debug build
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void Game_Develop_EditorApp::OnUnhandledException()
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{
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wxSafeShowMessage( "Fatal error", "A fatal error occurred (01).\nGame Develop has to be shutdown." );
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wxFile dataErrorFile("errordata.txt", wxFile::write);
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dataErrorFile.Write("Game Develop - Error log.\n");
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dataErrorFile.Write("\n");
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dataErrorFile.Write("GD Error code : (01) Fatal error\n");
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try
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{
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for (unsigned int i = 0;i<mainEditor->games.size();++i)
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mainEditor->games[i]->SaveToFile("gameDump"+ToString(i)+".gdg");
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}
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catch(...)
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{
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wxSafeShowMessage("Unable to save game", "A game could not be saved");
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}
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terminate();
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}
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#endif
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bool Game_Develop_EditorApp::OnExceptionInMainLoop()
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{
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#ifndef DEBUG //So as to let the debugger catch exceptions in debug build
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wxSafeShowMessage( "Fatal error", "A fatal error occurred: (02) Segmentation Fault.\nGame Develop has to be shutdown." );
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wxFile dataErrorFile("errordata.txt", wxFile::write);
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dataErrorFile.Write("Game Develop - Error log.\n");
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dataErrorFile.Write("\n");
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dataErrorFile.Write("GD Error code : (02) Segmentation Fault\n");
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try
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{
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for (unsigned int i = 0;i<mainEditor->games.size();++i)
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mainEditor->games[i]->SaveToFile("gameDump"+ToString(i)+".gdg");
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}
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catch(...)
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{
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wxSafeShowMessage("Unable to save game", "A game could not be saved");
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}
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terminate();
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#else
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|
throw;
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool STConnection::OnExec(const wxString & topic, const wxString &filename)
|
|
{
|
|
MainFrame * frame = wxDynamicCast(wxGetApp().mainEditor, MainFrame);
|
|
if (!frame) return true;
|
|
|
|
cout << "Received request for opening file \"" << filename << "\"" << std::endl;
|
|
if ( filename.empty() )
|
|
frame->Raise();
|
|
else
|
|
frame->Open(gd::ToString(filename));
|
|
|
|
return true;
|
|
} |