Files
GDevelop/Core/GDCore/Project/Layer.cpp
T
Florian Rival c7813282f0 Add editor for adding effects to layers
Fix layers drag'n'drop display (dragged layer was not following cursor)
2019-08-13 20:59:52 -07:00

222 lines
7.9 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Project/Layer.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/Effect.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
Camera Layer::badCamera;
Effect Layer::badEffect;
Layer::Layer() : isVisible(true) {}
/**
* Change cameras count, automatically adding/removing them.
*/
void Layer::SetCameraCount(std::size_t n) {
while (cameras.size() < n) cameras.push_back(Camera());
while (cameras.size() > n)
cameras.erase(cameras.begin() + cameras.size() - 1);
}
#if defined(GD_IDE_ONLY)
void Layer::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", GetName());
element.SetAttribute("visibility", GetVisibility());
SerializerElement& camerasElement = element.AddChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
for (std::size_t c = 0; c < GetCameraCount(); ++c) {
SerializerElement& cameraElement = camerasElement.AddChild("camera");
cameraElement.SetAttribute("defaultSize", GetCamera(c).UseDefaultSize());
cameraElement.SetAttribute("width", GetCamera(c).GetWidth());
cameraElement.SetAttribute("height", GetCamera(c).GetHeight());
cameraElement.SetAttribute("defaultViewport",
GetCamera(c).UseDefaultViewport());
cameraElement.SetAttribute("viewportLeft", GetCamera(c).GetViewportX1());
cameraElement.SetAttribute("viewportTop", GetCamera(c).GetViewportY1());
cameraElement.SetAttribute("viewportRight", GetCamera(c).GetViewportX2());
cameraElement.SetAttribute("viewportBottom", GetCamera(c).GetViewportY2());
}
SerializerElement& effectsElement = element.AddChild("effects");
effectsElement.ConsiderAsArrayOf("effect");
for (std::size_t i = 0; i < GetEffectsCount(); ++i) {
SerializerElement& effectElement = effectsElement.AddChild("effect");
GetEffect(i).SerializeTo(effectElement);
}
}
#endif
/**
* \brief Unserialize the layer.
*/
void Layer::UnserializeFrom(const SerializerElement& element) {
SetName(element.GetStringAttribute("name", "", "Name"));
SetVisibility(element.GetBoolAttribute("visibility", true, "Visibility"));
// Compatibility with GD <= 3.3
if (element.HasChild("Camera")) {
for (std::size_t i = 0; i < element.GetChildrenCount("Camera"); ++i) {
const SerializerElement& cameraElement = element.GetChild("Camera", i);
SetCameraCount(GetCameraCount() + 1);
Camera& camera = GetCamera(GetCameraCount() - 1);
camera.SetUseDefaultSize(
cameraElement.GetBoolAttribute("DefaultSize", true));
camera.SetSize(cameraElement.GetDoubleAttribute("Width"),
cameraElement.GetDoubleAttribute("Height"));
camera.SetUseDefaultViewport(
cameraElement.GetBoolAttribute("DefaultViewport", true));
camera.SetViewport(
cameraElement.GetDoubleAttribute("ViewportLeft"),
cameraElement.GetDoubleAttribute("ViewportTop"),
cameraElement.GetDoubleAttribute("ViewportRight"),
cameraElement.GetDoubleAttribute(
"ViewportBottom")); // (sf::Rect used Right and Bottom instead of
// Width and Height before)
}
}
// End of compatibility code
else {
SerializerElement& camerasElement = element.GetChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
for (std::size_t i = 0; i < camerasElement.GetChildrenCount(); ++i) {
const SerializerElement& cameraElement = camerasElement.GetChild(i);
SetCameraCount(GetCameraCount() + 1);
Camera& camera = GetCamera(GetCameraCount() - 1);
camera.SetUseDefaultSize(
cameraElement.GetBoolAttribute("defaultSize", true));
camera.SetSize(cameraElement.GetDoubleAttribute("width"),
cameraElement.GetDoubleAttribute("height"));
camera.SetUseDefaultViewport(
cameraElement.GetBoolAttribute("defaultViewport", true));
camera.SetViewport(
cameraElement.GetDoubleAttribute("viewportLeft"),
cameraElement.GetDoubleAttribute("viewportTop"),
cameraElement.GetDoubleAttribute("viewportRight"),
cameraElement.GetDoubleAttribute(
"viewportBottom")); // (sf::Rect used Right and Bottom instead of
// Width and Height before)
}
}
effects.clear();
SerializerElement& effectsElement = element.GetChild("effects");
effectsElement.ConsiderAsArrayOf("effect");
for (std::size_t i = 0; i < effectsElement.GetChildrenCount(); ++i) {
const SerializerElement& effectElement = effectsElement.GetChild(i);
auto effect = std::make_shared<Effect>();
effect->UnserializeFrom(effectElement);
effects.push_back(effect);
}
}
gd::Effect& Layer::GetEffect(const gd::String& name) {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect != effects.end()) return **effect;
return badEffect;
}
const gd::Effect& Layer::GetEffect(const gd::String& name) const {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect != effects.end()) return **effect;
return badEffect;
}
gd::Effect& Layer::GetEffect(std::size_t index) { return *effects[index]; }
const gd::Effect& Layer::GetEffect(std::size_t index) const {
return *effects[index];
}
std::size_t Layer::GetEffectsCount() const { return effects.size(); }
bool Layer::HasEffectNamed(const gd::String& name) const {
return (find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
}) != effects.end());
}
std::size_t Layer::GetEffectPosition(const gd::String& name) const {
for (std::size_t i = 0; i < effects.size(); ++i) {
if (effects[i]->GetName() == name) return i;
}
return gd::String::npos;
}
gd::Effect& Layer::InsertNewEffect(const gd::String& name,
std::size_t position) {
auto newEffect = std::make_shared<Effect>();
newEffect->SetName(name);
if (position < effects.size())
effects.insert(effects.begin() + position, newEffect);
else
effects.push_back(newEffect);
return *newEffect;
}
void Layer::InsertEffect(const gd::Effect& effect, std::size_t position) {
auto newEffect = std::make_shared<gd::Effect>(effect);
if (position < effects.size())
effects.insert(effects.begin() + position, newEffect);
else
effects.push_back(newEffect);
}
void Layer::RemoveEffect(const gd::String& name) {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect == effects.end()) return;
effects.erase(effect);
}
void Layer::SwapEffects(std::size_t firstEffectIndex,
std::size_t secondEffectIndex) {
if (firstEffectIndex >= effects.size() || secondEffectIndex >= effects.size())
return;
auto temp = effects[firstEffectIndex];
effects[firstEffectIndex] = effects[secondEffectIndex];
effects[secondEffectIndex] = temp;
}
Camera::Camera()
: defaultSize(true),
defaultViewport(true),
x1(0),
y1(0),
x2(1),
y2(1),
width(0),
height(0) {}
} // namespace gd