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a8559bfbbc
* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
5 lines
119 B
C++
5 lines
119 B
C++
#include "InventoryTools.h"
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std::map<RuntimeGame *, std::map<gd::String, Inventory>>
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InventoryTools::inventories;
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