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161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
/**
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GDevelop - Panel Sprite Extension
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Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
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This project is released under the MIT License.
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*/
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#ifndef PANELSPRITEOBJECT_H
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#define PANELSPRITEOBJECT_H
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#include <memory>
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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class SFMLTextureWrapper;
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class RuntimeScene;
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namespace gd {
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class Object;
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class InitialInstance;
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class Project;
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}
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/**
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* PanelSprite Object
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*/
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class GD_EXTENSION_API PanelSpriteObject : public gd::Object {
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public:
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PanelSpriteObject(gd::String name_);
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virtual ~PanelSpriteObject();
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virtual std::unique_ptr<gd::Object> Clone() const {
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return std::unique_ptr<gd::Object>(new PanelSpriteObject(*this));
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}
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#if defined(GD_IDE_ONLY)
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virtual void ExposeResources(gd::ArbitraryResourceWorker &worker);
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#endif
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float GetWidth() const { return width; };
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float GetHeight() const { return height; };
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void SetWidth(float newWidth) {
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width = newWidth >= (leftMargin + rightMargin) ? newWidth
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: (leftMargin + rightMargin);
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};
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void SetHeight(float newHeight) {
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height = newHeight >= (topMargin + bottomMargin)
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? newHeight
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: (topMargin + bottomMargin);
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};
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float GetLeftMargin() const { return leftMargin; };
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void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
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float GetTopMargin() const { return topMargin; };
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void SetTopMargin(float newMargin) { topMargin = newMargin; };
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float GetRightMargin() const { return rightMargin; };
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void SetRightMargin(float newMargin) { rightMargin = newMargin; };
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float GetBottomMargin() const { return bottomMargin; };
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void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
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bool IsTiled() const { return tiled; };
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void SetTiled(bool enable = true) { tiled = enable; };
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void SetTexture(const gd::String &newTextureName) {
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textureName = newTextureName;
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};
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const gd::String &GetTexture() const { return textureName; };
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gd::String textureName; ///< deprecated. Use Get/SetTexture instead.
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private:
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virtual void DoUnserializeFrom(gd::Project &project,
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const gd::SerializerElement &element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement &element) const;
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#endif
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float width;
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float height;
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float leftMargin;
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float topMargin;
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float rightMargin;
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float bottomMargin;
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bool tiled;
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std::shared_ptr<SFMLTextureWrapper> texture;
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};
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class GD_EXTENSION_API RuntimePanelSpriteObject : public RuntimeObject {
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public:
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RuntimePanelSpriteObject(RuntimeScene &scene,
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const PanelSpriteObject &panelSpriteObject);
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virtual ~RuntimePanelSpriteObject(){};
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virtual std::unique_ptr<RuntimeObject> Clone() const {
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return gd::make_unique<RuntimePanelSpriteObject>(*this);
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}
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virtual bool Draw(sf::RenderTarget &renderTarget);
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virtual float GetWidth() const { return width; };
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virtual float GetHeight() const { return height; };
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virtual inline void SetWidth(float newWidth) {
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width = newWidth >= (leftMargin + rightMargin) ? newWidth
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: (leftMargin + rightMargin);
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};
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virtual inline void SetHeight(float newHeight) {
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height = newHeight >= (topMargin + bottomMargin)
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? newHeight
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: (topMargin + bottomMargin);
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};
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virtual bool SetAngle(float newAngle) {
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angle = newAngle;
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return true;
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};
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virtual float GetAngle() const { return angle; };
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float GetLeftMargin() const { return leftMargin; };
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void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
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float GetTopMargin() const { return topMargin; };
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void SetTopMargin(float newMargin) { topMargin = newMargin; };
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float GetRightMargin() const { return rightMargin; };
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void SetRightMargin(float newMargin) { rightMargin = newMargin; };
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float GetBottomMargin() const { return bottomMargin; };
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void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
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void ChangeAndReloadImage(const gd::String &texture,
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const RuntimeScene &scene);
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gd::String textureName;
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger(std::size_t propertyNb,
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gd::String &name,
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gd::String &value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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private:
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float width;
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float height;
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float leftMargin;
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float topMargin;
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float rightMargin;
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float bottomMargin;
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float angle;
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std::shared_ptr<SFMLTextureWrapper> texture;
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};
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#endif // PANELSPRITEOBJECT_H
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