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GDevelop/Extensions/PathfindingBehavior/ScenePathfindingObstaclesManager.h
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/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef SCENEPLATFORMOBJECTSMANAGER_H
#define SCENEPLATFORMOBJECTSMANAGER_H
#include <map>
#include <set>
#include "GDCpp/Runtime/RuntimeScene.h"
class PathfindingObstacleRuntimeBehavior;
/**
* \brief Contains lists of all obstacle related objects of a scene.
*
* \note Could be drastically improved by using spatial hashing (see JS
* implementation).
*/
class ScenePathfindingObstaclesManager {
public:
/**
* \brief Map containing, for each RuntimeScene, its associated
* ScenePathfindingObstaclesManager.
*/
static std::map<RuntimeScene*, ScenePathfindingObstaclesManager> managers;
ScenePathfindingObstaclesManager(){};
virtual ~ScenePathfindingObstaclesManager();
/**
* \brief Notify the manager that there is a new obstacle on the scene.
* \param obstacle The new obstacle
*/
void AddObstacle(PathfindingObstacleRuntimeBehavior* obstacle);
/**
* \brief Notify the manager that a obstacle was removed from the scene.
* \param obstacle The removed obstacle
*/
void RemoveObstacle(PathfindingObstacleRuntimeBehavior* obstacle);
/**
* \brief Get a read only access to the list of all obstacles
*/
const std::set<PathfindingObstacleRuntimeBehavior*>& GetAllObstacles() const {
return allObstacles;
}
private:
std::set<PathfindingObstacleRuntimeBehavior*>
allObstacles; ///< The list of all obstacles of the scene.
};
#endif