Files
GDevelop/Extensions/TopDownMovementBehavior/TopDownMovementBehavior.cpp
T
2019-06-16 17:08:55 +01:00

109 lines
3.9 KiB
C++

/**
GDevelop - Top-down movement Behavior Extension
Copyright (c) 2010-present Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "TopDownMovementBehavior.h"
#include <algorithm>
#include <cmath>
#include <iostream>
#include <memory>
#include <set>
#include "GDCore/CommonTools.h"
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Extensions/Builtin/MathematicalTools.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "GDCpp/Runtime/Project/Layout.h"
#include "GDCpp/Runtime/RuntimeObject.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#if defined(GD_IDE_ONLY)
#include <map>
#include "GDCore/Project/PropertyDescriptor.h"
#endif
void TopDownMovementBehavior::InitializeContent(
gd::SerializerElement& behaviorContent) {
behaviorContent.SetAttribute("allowDiagonals", true);
behaviorContent.SetAttribute("acceleration", 400);
behaviorContent.SetAttribute("deceleration", 800);
behaviorContent.SetAttribute("maxSpeed", 200);
behaviorContent.SetAttribute("angularMaxSpeed", 180);
behaviorContent.SetAttribute("rotateObject", true);
behaviorContent.SetAttribute("angleOffset", 0);
behaviorContent.SetAttribute("ignoreDefaultControls", false);
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
TopDownMovementBehavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Allows diagonals")]
.SetValue(behaviorContent.GetBoolAttribute("allowDiagonals") ? "true"
: "false")
.SetType("Boolean");
properties[_("Acceleration")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("acceleration")));
properties[_("Deceleration")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("deceleration")));
properties[_("Max. speed")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("maxSpeed")));
properties[_("Rotate speed")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angularMaxSpeed")));
properties[_("Rotate object")]
.SetValue(behaviorContent.GetBoolAttribute("rotateObject") ? "true"
: "false")
.SetType("Boolean");
properties[_("Angle offset")].SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angleOffset")));
properties[_("Default controls")]
.SetValue(behaviorContent.GetBoolAttribute("ignoreDefaultControls")
? "false"
: "true")
.SetType("Boolean");
return properties;
}
bool TopDownMovementBehavior::UpdateProperty(
gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
if (name == _("Default controls")) {
behaviorContent.SetAttribute("ignoreDefaultControls", (value == "0"));
return true;
}
if (name == _("Allows diagonals")) {
behaviorContent.SetAttribute("allowDiagonals", (value != "0"));
return true;
}
if (name == _("Rotate object")) {
behaviorContent.SetAttribute("rotateObject", (value != "0"));
return true;
}
if (value.To<float>() < 0) return false;
if (name == _("Acceleration"))
behaviorContent.SetAttribute("acceleration", value.To<float>());
else if (name == _("Deceleration"))
behaviorContent.SetAttribute("deceleration", value.To<float>());
else if (name == _("Max. speed"))
behaviorContent.SetAttribute("maxSpeed", value.To<float>());
else if (name == _("Rotate speed"))
behaviorContent.SetAttribute("angularMaxSpeed", value.To<float>());
else if (name == _("Angle offset"))
behaviorContent.SetAttribute("angleOffset", value.To<float>());
else
return false;
return true;
}
#endif