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a8559bfbbc
* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#ifndef GDCORE_ABSTRACTFILESYSTEM
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#define GDCORE_ABSTRACTFILESYSTEM
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#include <vector>
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#include "GDCore/String.h"
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#undef CopyFile // Remove a Windows macro
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namespace gd {
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/**
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* \brief AbstractFileSystem is used to do classical file manipulation
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* in a way that is agnostic of the platform.
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*
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* \see gd::NativeFileSystem
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* \ingroup IDE
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*/
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class GD_CORE_API AbstractFileSystem {
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public:
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virtual ~AbstractFileSystem();
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/**
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* \brief Make sure that only slash are used as a path separator:
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* all backslashs are converted to forward slashs.
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*
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* Use this method when you get a filename from a file dialog for example:
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* it ensures that filenames will be usable from Windows to Linux (as long
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* as the filename is not an absolute path).
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*
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* @param filename The filename to normalize
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* @return The normalized filename.
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*/
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static gd::String NormalizeSeparator(gd::String filename);
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/**
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* \brief Create the specified directory.
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* \param path The directory to create.
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*/
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virtual void MkDir(const gd::String& path) = 0;
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/**
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* \brief Return true if the specified directory exists
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*/
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virtual bool DirExists(const gd::String& path) = 0;
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/**
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* \brief Return true if the specified file exists
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*/
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virtual bool FileExists(const gd::String& path) = 0;
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/**
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* \brief Clear the directory given as parameter, removing all the files.
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*/
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virtual bool ClearDir(const gd::String& directory) = 0;
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/**
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* \brief Get a directory suitable for temporary files.
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*/
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virtual gd::String GetTempDir() = 0;
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/**
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* \brief Extract the name of the file (with its extension) from a path.
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*/
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virtual gd::String FileNameFrom(const gd::String& file) = 0;
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/**
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* \brief Extract the path without the filename.
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*/
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virtual gd::String DirNameFrom(const gd::String& file) = 0;
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/**
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* \brief Change the filename so that it is absolute, using the base directory
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* passed as parameter. \return true if the operation succeeded.
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*/
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virtual bool MakeAbsolute(gd::String& filename,
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const gd::String& baseDirectory) = 0;
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/**
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* \brief Return true if the filename is absolute
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*/
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virtual bool IsAbsolute(const gd::String& filename) = 0;
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/**
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* \brief Change the filename so that it is relative to the base directory
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* passed as parameter. \return true if the operation succeeded.
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*/
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virtual bool MakeRelative(gd::String& filename,
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const gd::String& baseDirectory) = 0;
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/**
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* \brief Copy a file
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* \return true if the operation succeeded.
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*/
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virtual bool CopyFile(const gd::String& file,
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const gd::String& destination) = 0;
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/**
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* \brief Copy a whole directory
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* \return true if the operation succeeded.
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*/
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virtual bool CopyDir(const gd::String& source,
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const gd::String& destination) = 0;
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/**
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* \brief Write the content of a string to a file.
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* \return true if the operation succeeded.
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*/
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virtual bool WriteToFile(const gd::String& file,
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const gd::String& content) = 0;
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/**
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* \brief Read the content of a file.
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* \return The content of the file.
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*/
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virtual gd::String ReadFile(const gd::String& file) = 0;
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/**
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* \brief Return a vector containing the files in the specified path
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*
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* \param path The path to read
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* \param extension If specified, only file finishing with this extension will
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* be returned \return A vector with all the matched files
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*/
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virtual std::vector<gd::String> ReadDir(const gd::String& path,
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const gd::String& extension = "") = 0;
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protected:
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AbstractFileSystem(){};
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};
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#if !defined(GD_NO_WX_GUI)
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/**
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* \brief Implementation of AbstractFileSystem using wxWidgets to
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* manipulate files as usual: Most calls are redirected to wxWidgets call.
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*
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* \ingroup IDE
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*/
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class GD_CORE_API NativeFileSystem : public AbstractFileSystem {
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public:
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/**
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* \brief Get the NativeFileSystem instance.
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*/
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static NativeFileSystem& Get();
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virtual void MkDir(const gd::String& path);
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virtual bool DirExists(const gd::String& path);
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virtual bool FileExists(const gd::String& path);
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virtual gd::String FileNameFrom(const gd::String& file);
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virtual gd::String DirNameFrom(const gd::String& file);
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virtual bool MakeAbsolute(gd::String& filename,
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const gd::String& baseDirectory);
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virtual bool MakeRelative(gd::String& filename,
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const gd::String& baseDirectory);
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virtual bool IsAbsolute(const gd::String& filename);
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virtual bool CopyFile(const gd::String& file, const gd::String& destination);
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virtual bool CopyDir(const gd::String& source, const gd::String& destination);
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virtual bool ClearDir(const gd::String& directory);
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virtual bool WriteToFile(const gd::String& file, const gd::String& content);
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virtual gd::String ReadFile(const gd::String& file);
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virtual gd::String GetTempDir();
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virtual std::vector<gd::String> ReadDir(const gd::String& path,
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const gd::String& extension = "");
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/**
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* \brief Destroy the singleton.
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* \note You do not need usually to call this method.
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**/
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static void DestroySingleton();
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private:
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NativeFileSystem(){};
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virtual ~NativeFileSystem();
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static NativeFileSystem* singleton;
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};
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#endif
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} // namespace gd
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#endif // GDCORE_ABSTRACTFILESYSTEM
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