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a8559bfbbc
* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
258 lines
11 KiB
C++
258 lines
11 KiB
C++
/**
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GDevelop - Function Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "GDCpp/Extensions/ExtensionBase.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
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#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
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#include "GDCpp/Extensions/CppPlatform.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/Project/Layout.h"
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#include "GDCpp/Runtime/Project/Project.h"
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#if defined(GD_IDE_ONLY)
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#include "GDCore/Events/Instruction.h"
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#include "GDCore/Events/Parsers/ExpressionParser.h"
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#endif
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#include "FunctionEvent.h"
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/**
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* \brief This class declares information about the extension.
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*/
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class Extension : public ExtensionBase {
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public:
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/**
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* Constructor of an extension declares everything the extension contains:
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* objects, actions, conditions and expressions.
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*/
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Extension() {
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SetExtensionInformation("Function",
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_("Function events"),
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_("This Extension allows you to use events that "
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"behave like functions."),
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"Florian Rival",
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"Open source (MIT License)");
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#if defined(GD_IDE_ONLY)
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AddAction("LaunchFunction",
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_("Launch a function"),
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_("Launch a function"),
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_("Launch _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, "
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"_PARAM5_, _PARAM6_, _PARAM7_)"),
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_("Functions"),
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"res/actions/function24.png",
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"res/actions/function.png")
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.AddParameter("", _("Name of the function"))
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.AddParameter("string", _("Parameter 1"), "", true)
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.AddParameter("string", _("Parameter 2"), "", true)
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.AddParameter("string", _("Parameter 3"), "", true)
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.AddParameter("string", _("Parameter 4"), "", true)
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.AddParameter("string", _("Parameter 5"), "", true)
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.AddParameter("string", _("Parameter 6"), "", true)
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.AddParameter("string", _("Parameter 7"), "", true)
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.codeExtraInformation
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.SetCustomCodeGenerator([](gd::Instruction& instruction,
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gd::EventsCodeGenerator& codeGenerator,
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gd::EventsCodeGenerationContext& context) {
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gd::String functionName =
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instruction.GetParameter(0).GetPlainString();
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const gd::Project& project = codeGenerator.GetProject();
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const gd::Layout& layout = codeGenerator.GetLayout();
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const FunctionEvent* functionEvent =
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FunctionEvent::SearchForFunctionInEvents(
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project, layout.GetEvents(), functionName);
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if (!functionEvent) {
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std::cout << "Function \"" + functionName + "\" not found!"
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<< std::endl;
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return "//Function \"" + functionName + "\" not found.\n";
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}
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codeGenerator.AddGlobalDeclaration(
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"void " +
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FunctionEvent::MangleFunctionName(layout, *functionEvent) +
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"(RuntimeContext *, std::map <gd::String, "
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"std::vector<RuntimeObject*> *>, std::vector<gd::String> &);\n");
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gd::String code;
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// Generate code for objects passed as arguments
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gd::String objectsAsArgumentCode;
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{
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objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()";
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std::vector<gd::String> realObjects =
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codeGenerator.ExpandObjectsName(
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functionEvent->GetObjectsPassedAsArgument(), context);
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for (std::size_t i = 0; i < realObjects.size(); ++i) {
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context.EmptyObjectsListNeeded(realObjects[i]);
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objectsAsArgumentCode +=
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".AddObjectListToMap(\"" +
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codeGenerator.ConvertToString(realObjects[i]) + "\", " +
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ManObjListName(realObjects[i]) + ")";
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}
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objectsAsArgumentCode += ".ReturnObjectListsMap()";
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}
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// Generate code for evaluating parameters
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code += "std::vector<gd::String> functionParameters;\n";
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for (std::size_t i = 1; i < 8; ++i) {
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gd::String parameterCode;
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gd::CallbacksForGeneratingExpressionCode callbacks(
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parameterCode, codeGenerator, context);
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gd::ExpressionParser parser(
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instruction.GetParameter(i).GetPlainString());
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parser.ParseStringExpression(
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CppPlatform::Get(), project, layout, callbacks);
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if (parameterCode.empty()) parameterCode = "\"\"";
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code += "functionParameters.push_back(" + parameterCode + ");\n";
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}
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code += FunctionEvent::MangleFunctionName(layout, *functionEvent) +
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"(runtimeContext, " + objectsAsArgumentCode +
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", functionParameters);\n";
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return code;
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});
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AddEvent("Function",
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_("Function"),
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_("Function event : An event that can only be launched by the "
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"action named \"Launch a function\""),
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"",
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"res/function.png",
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std::make_shared<FunctionEvent>())
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.SetCodeGenerator(
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[](gd::BaseEvent& event_, gd::EventsCodeGenerator& codeGenerator, gd::EventsCodeGenerationContext& /* The function has nothing to do with the current context */) {
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FunctionEvent& event = dynamic_cast<FunctionEvent&>(event_);
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const gd::Layout& layout = codeGenerator.GetLayout();
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// Declaring function prototype.
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codeGenerator.AddGlobalDeclaration(
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"void " + FunctionEvent::MangleFunctionName(layout, event) +
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"(RuntimeContext *, std::map <gd::String, "
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"std::vector<RuntimeObject*> *>, std::vector<gd::String> "
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"&);\n");
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// Generating function code:
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gd::String functionCode;
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functionCode +=
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"\nvoid " + FunctionEvent::MangleFunctionName(layout, event) +
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"(RuntimeContext * runtimeContext, std::map <gd::String, "
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"std::vector<RuntimeObject*> *> objectsListsMap, "
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"std::vector<gd::String> & currentFunctionParameters)\n{\n";
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gd::EventsCodeGenerationContext callerContext;
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{
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std::vector<gd::String> realObjects =
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codeGenerator.ExpandObjectsName(
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event.GetObjectsPassedAsArgument(), callerContext);
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for (std::size_t i = 0; i < realObjects.size(); ++i) {
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callerContext.EmptyObjectsListNeeded(realObjects[i]);
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functionCode += "std::vector<RuntimeObject*> " +
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ManObjListName(realObjects[i]) + ";\n";
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functionCode +=
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"if ( objectsListsMap[\"" + realObjects[i] +
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"\"] != NULL ) " + ManObjListName(realObjects[i]) +
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" = *objectsListsMap[\"" + realObjects[i] + "\"];\n";
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}
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}
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functionCode += "{";
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gd::EventsCodeGenerationContext context;
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context.InheritsFrom(callerContext);
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// Generating function body code
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gd::String conditionsCode =
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codeGenerator.GenerateConditionsListCode(
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event.GetConditions(), context);
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gd::String actionsCode = codeGenerator.GenerateActionsListCode(
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event.GetActions(), context);
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gd::String subeventsCode = codeGenerator.GenerateEventsListCode(
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event.GetSubEvents(), context);
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functionCode +=
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codeGenerator.GenerateObjectsDeclarationCode(context);
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gd::String ifPredicat = "true";
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for (std::size_t i = 0; i < event.GetConditions().size(); ++i)
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ifPredicat += " && condition" + gd::String::From(i) + "IsTrue";
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functionCode += conditionsCode;
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functionCode += "if (" + ifPredicat + ")\n";
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functionCode += "{\n";
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functionCode += actionsCode;
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if (event.HasSubEvents()) // Sub events
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{
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functionCode += "\n{\n";
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functionCode += subeventsCode;
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functionCode += "}\n";
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}
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functionCode += "}\n";
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functionCode += "}\n"; // Context end
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functionCode += "}\n"; // Function end
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codeGenerator.AddCustomCodeOutsideMain(functionCode);
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return "";
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});
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AddStrExpression("Parameter",
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_("Parameter of the current function"),
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_("Return the text contained in a parameter of the "
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"currently-launched function"),
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_("Function"),
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"res/function.png")
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.AddParameter("expression",
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_("Index of the parameter (Parameters start at 0!)"))
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.codeExtraInformation.SetCustomCodeGenerator(
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[](const std::vector<gd::Expression>& parameters,
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gd::EventsCodeGenerator& codeGenerator,
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gd::EventsCodeGenerationContext& context) {
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codeGenerator.AddIncludeFile("Function/FunctionTools.h");
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const gd::Project& game = codeGenerator.GetProject();
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const gd::Layout& scene = codeGenerator.GetLayout();
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// Ensure currentFunctionParameters vector is always existing.
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gd::String mainFakeParameters =
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"std::vector<gd::String> currentFunctionParameters;\n";
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if (codeGenerator.GetCustomCodeInMain().find(
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mainFakeParameters) == gd::String::npos)
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codeGenerator.AddCustomCodeInMain(mainFakeParameters);
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// Generate code for evaluating index
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gd::String expression;
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gd::CallbacksForGeneratingExpressionCode callbacks(
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expression, codeGenerator, context);
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gd::ExpressionParser parser(parameters[0].GetPlainString());
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if (!parser.ParseMathExpression(
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codeGenerator.GetPlatform(), game, scene, callbacks) ||
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expression.empty())
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expression = "0";
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gd::String code;
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code +=
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"GDpriv::FunctionTools::GetSafelyStringFromVector("
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"currentFunctionParameters, " +
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expression + ")";
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return code;
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});
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#endif
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GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
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};
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};
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/**
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* Used by GDevelop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase* GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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