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GDevelop/Extensions/PanelSpriteObject/PanelSpriteObject.cpp
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
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2018-05-09 15:57:38 -07:00

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C++

/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <wx/bitmap.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
#include <wx/panel.h>
#endif
#include <SFML/Graphics.hpp>
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "GDCpp/Runtime/FontManager.h"
#include "GDCpp/Runtime/ImageManager.h"
#include "GDCpp/Runtime/Polygon2d.h"
#include "GDCpp/Runtime/Project/InitialInstance.h"
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/Project/Project.h"
#include "GDCpp/Runtime/RuntimeGame.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#include "PanelSpriteObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "PanelSpriteObjectEditor.h"
#endif
using namespace std;
PanelSpriteObject::PanelSpriteObject(gd::String name_)
: Object(name_),
textureName(""),
width(32),
height(32),
leftMargin(0),
topMargin(0),
rightMargin(0),
bottomMargin(0) {}
PanelSpriteObject::~PanelSpriteObject() {}
void PanelSpriteObject::DoUnserializeFrom(
gd::Project& project, const gd::SerializerElement& element) {
textureName = element.GetStringAttribute("texture");
width = element.GetIntAttribute("width", 32);
height = element.GetIntAttribute("height", 32);
leftMargin = element.GetIntAttribute("leftMargin");
topMargin = element.GetIntAttribute("topMargin");
rightMargin = element.GetIntAttribute("rightMargin");
bottomMargin = element.GetIntAttribute("bottomMargin");
tiled = element.GetBoolAttribute("tiled");
}
#if defined(GD_IDE_ONLY)
void PanelSpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("texture", textureName);
element.SetAttribute("width", width);
element.SetAttribute("height", height);
element.SetAttribute("leftMargin", leftMargin);
element.SetAttribute("topMargin", topMargin);
element.SetAttribute("rightMargin", rightMargin);
element.SetAttribute("bottomMargin", bottomMargin);
element.SetAttribute("tiled", tiled);
}
void PanelSpriteObject::LoadResources(gd::Project& project,
gd::Layout& layout) {
texture = project.GetImageManager()->GetSFMLTexture(textureName);
}
#endif
RuntimePanelSpriteObject::RuntimePanelSpriteObject(
RuntimeScene& scene, const PanelSpriteObject& panelSpriteObject)
: RuntimeObject(scene, panelSpriteObject), width(32), height(32), angle(0) {
SetRightMargin(panelSpriteObject.GetRightMargin());
SetLeftMargin(panelSpriteObject.GetLeftMargin());
SetBottomMargin(panelSpriteObject.GetBottomMargin());
SetTopMargin(panelSpriteObject.GetTopMargin());
SetWidth(panelSpriteObject.GetWidth());
SetHeight(panelSpriteObject.GetHeight());
textureName = panelSpriteObject.textureName;
ChangeAndReloadImage(textureName, scene);
}
/**
* Render object at runtime
*/
bool RuntimePanelSpriteObject::Draw(sf::RenderTarget& window) {
// Don't draw anything if hidden
if (hidden) return true;
if (!texture) return true;
sf::Vector2f centerPosition =
sf::Vector2f(GetX() + GetCenterX(), GetY() + GetCenterY());
float imageWidth = texture->texture.getSize().x;
float imageHeight = texture->texture.getSize().y;
sf::Vertex centerVertices[] = {
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
};
sf::Vertex topVertices[] = {
// Top-left
sf::Vertex(sf::Vector2f(-width / 2, -height / 2), sf::Vector2f(0, 0)),
sf::Vertex(sf::Vector2f(-width / 2, -height / 2 + topMargin),
sf::Vector2f(0, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2),
sf::Vector2f(leftMargin, 0)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
// Top
sf::Vertex(sf::Vector2f(+width / 2 - rightMargin, -height / 2),
sf::Vector2f(imageWidth - rightMargin, 0)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
// Top-right
sf::Vertex(sf::Vector2f(+width / 2, -height / 2),
sf::Vector2f(imageWidth, 0)),
sf::Vertex(sf::Vector2f(+width / 2, -height / 2 + topMargin),
sf::Vector2f(imageWidth, topMargin)),
};
sf::Vertex rightVertices[] = {
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
sf::Vertex(sf::Vector2f(+width / 2, -height / 2 + topMargin),
sf::Vector2f(imageWidth, topMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth, imageHeight - bottomMargin))};
sf::Vertex bottomVertices[] = {
// Bottom-left
sf::Vertex(sf::Vector2f(-width / 2, +height / 2 - bottomMargin),
sf::Vector2f(0, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(-width / 2, +height / 2),
sf::Vector2f(0, imageHeight)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, +height / 2),
sf::Vector2f(leftMargin, imageHeight)),
// Bottom
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2 - rightMargin, +height / 2),
sf::Vector2f(imageWidth - rightMargin, imageHeight)),
// Bottom-right
sf::Vertex(sf::Vector2f(+width / 2, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2, +height / 2),
sf::Vector2f(imageWidth, imageHeight))};
sf::Vertex leftVertices[] = {
sf::Vertex(sf::Vector2f(-width / 2, -height / 2 + topMargin),
sf::Vector2f(0, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2, +height / 2 - bottomMargin),
sf::Vector2f(0, imageHeight - bottomMargin)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin))};
sf::Transform matrix;
matrix.translate(centerPosition);
matrix.rotate(angle);
sf::RenderStates states;
states.transform = matrix;
states.texture = &texture->texture;
window.draw(centerVertices, 4, sf::TrianglesStrip, states);
window.draw(leftVertices, 4, sf::TrianglesStrip, states);
window.draw(rightVertices, 4, sf::TrianglesStrip, states);
window.draw(topVertices, 8, sf::TrianglesStrip, states);
window.draw(bottomVertices, 8, sf::TrianglesStrip, states);
return true;
}
#if defined(GD_IDE_ONLY)
sf::Vector2f PanelSpriteObject::GetInitialInstanceDefaultSize(
gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& layout) const {
return sf::Vector2f(width, height);
}
/**
* Render object at edittime
*/
void PanelSpriteObject::DrawInitialInstance(gd::InitialInstance& instance,
sf::RenderTarget& renderTarget,
gd::Project& project,
gd::Layout& layout) {
if (!texture) return;
float imageWidth = texture->texture.getSize().x;
float imageHeight = texture->texture.getSize().y;
float width =
instance.HasCustomSize()
? instance.GetCustomWidth()
: GetInitialInstanceDefaultSize(instance, project, layout).x;
float height =
instance.HasCustomSize()
? instance.GetCustomHeight()
: GetInitialInstanceDefaultSize(instance, project, layout).y;
sf::Vertex centerVertices[] = {
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
};
sf::Vertex topVertices[] = {
// Top-left
sf::Vertex(sf::Vector2f(-width / 2, -height / 2), sf::Vector2f(0, 0)),
sf::Vertex(sf::Vector2f(-width / 2, -height / 2 + topMargin),
sf::Vector2f(0, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2),
sf::Vector2f(leftMargin, 0)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
// Top
sf::Vertex(sf::Vector2f(+width / 2 - rightMargin, -height / 2),
sf::Vector2f(imageWidth - rightMargin, 0)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
// Top-right
sf::Vertex(sf::Vector2f(+width / 2, -height / 2),
sf::Vector2f(imageWidth, 0)),
sf::Vertex(sf::Vector2f(+width / 2, -height / 2 + topMargin),
sf::Vector2f(imageWidth, topMargin)),
};
sf::Vertex rightVertices[] = {
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, -height / 2 + topMargin),
sf::Vector2f(imageWidth - rightMargin, topMargin)),
sf::Vertex(sf::Vector2f(+width / 2, -height / 2 + topMargin),
sf::Vector2f(imageWidth, topMargin)),
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth, imageHeight - bottomMargin))};
sf::Vertex bottomVertices[] = {
// Bottom-left
sf::Vertex(sf::Vector2f(-width / 2, +height / 2 - bottomMargin),
sf::Vector2f(0, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(-width / 2, +height / 2),
sf::Vector2f(0, imageHeight)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, +height / 2),
sf::Vector2f(leftMargin, imageHeight)),
// Bottom
sf::Vertex(
sf::Vector2f(+width / 2 - rightMargin, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth - rightMargin, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2 - rightMargin, +height / 2),
sf::Vector2f(imageWidth - rightMargin, imageHeight)),
// Bottom-right
sf::Vertex(sf::Vector2f(+width / 2, +height / 2 - bottomMargin),
sf::Vector2f(imageWidth, imageHeight - bottomMargin)),
sf::Vertex(sf::Vector2f(+width / 2, +height / 2),
sf::Vector2f(imageWidth, imageHeight))};
sf::Vertex leftVertices[] = {
sf::Vertex(sf::Vector2f(-width / 2, -height / 2 + topMargin),
sf::Vector2f(0, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2 + leftMargin, -height / 2 + topMargin),
sf::Vector2f(leftMargin, topMargin)),
sf::Vertex(sf::Vector2f(-width / 2, +height / 2 - bottomMargin),
sf::Vector2f(0, imageHeight - bottomMargin)),
sf::Vertex(
sf::Vector2f(-width / 2 + leftMargin, +height / 2 - bottomMargin),
sf::Vector2f(leftMargin, imageHeight - bottomMargin))};
sf::Transform matrix;
sf::Vector2f centerPosition =
sf::Vector2f(instance.GetX() + width / 2, instance.GetY() + height / 2);
matrix.translate(centerPosition);
matrix.rotate(instance.GetAngle());
sf::RenderStates states;
states.transform = matrix;
states.texture = &texture->texture;
renderTarget.draw(centerVertices, 4, sf::TrianglesStrip, states);
renderTarget.draw(leftVertices, 4, sf::TrianglesStrip, states);
renderTarget.draw(rightVertices, 4, sf::TrianglesStrip, states);
renderTarget.draw(topVertices, 8, sf::TrianglesStrip, states);
renderTarget.draw(bottomVertices, 8, sf::TrianglesStrip, states);
}
void PanelSpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
worker.ExposeImage(textureName);
}
bool PanelSpriteObject::GenerateThumbnail(const gd::Project& project,
wxBitmap& thumbnail) const {
#if !defined(GD_NO_WX_GUI)
thumbnail = wxBitmap("CppPlatform/Extensions/PanelSpriteIcon24.png",
wxBITMAP_TYPE_ANY);
#endif
return true;
}
void PanelSpriteObject::EditObject(wxWindow* parent,
gd::Project& game,
gd::MainFrameWrapper& mainFrameWrapper) {
#if !defined(GD_NO_WX_GUI)
PanelSpriteObjectEditor dialog(parent, game, *this, mainFrameWrapper);
dialog.ShowModal();
#endif
}
void RuntimePanelSpriteObject::GetPropertyForDebugger(std::size_t propertyNb,
gd::String& name,
gd::String& value) const {
if (propertyNb == 0) {
name = _("Width");
value = gd::String::From(width);
} else if (propertyNb == 1) {
name = _("Height");
value = gd::String::From(height);
} else if (propertyNb == 2) {
name = _("Left Margin");
value = gd::String::From(leftMargin);
} else if (propertyNb == 3) {
name = _("Top Margin");
value = gd::String::From(topMargin);
} else if (propertyNb == 4) {
name = _("Right Margin");
value = gd::String::From(rightMargin);
} else if (propertyNb == 5) {
name = _("Bottom Margin");
value = gd::String::From(bottomMargin);
}
}
bool RuntimePanelSpriteObject::ChangeProperty(std::size_t propertyNb,
gd::String newValue) {
if (propertyNb == 0) {
width = newValue.To<float>();
} else if (propertyNb == 1) {
height = newValue.To<float>();
} else if (propertyNb == 2) {
leftMargin = newValue.To<float>();
} else if (propertyNb == 3) {
topMargin = newValue.To<float>();
} else if (propertyNb == 4) {
rightMargin = newValue.To<float>();
} else if (propertyNb == 5) {
bottomMargin = newValue.To<float>();
}
return true;
}
std::size_t RuntimePanelSpriteObject::GetNumberOfProperties() const {
return 6;
}
#endif
void RuntimePanelSpriteObject::ChangeAndReloadImage(const gd::String& txtName,
const RuntimeScene& scene) {
textureName = txtName;
texture = scene.GetImageManager()->GetSFMLTexture(textureName);
}