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* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/**
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GDevelop - Pathfinding Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "PathfindingObstacleBehavior.h"
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#include <memory>
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/Project/Layout.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include "ScenePathfindingObstaclesManager.h"
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#if defined(GD_IDE_ONLY)
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#include <iostream>
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#include <map>
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#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
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#include "GDCore/Tools/Localization.h"
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#endif
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PathfindingObstacleBehavior::PathfindingObstacleBehavior()
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: parentScene(NULL),
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sceneManager(NULL),
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registeredInManager(false),
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impassable(true),
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cost(2) {}
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PathfindingObstacleBehavior::~PathfindingObstacleBehavior() {
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if (sceneManager && registeredInManager) sceneManager->RemoveObstacle(this);
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}
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void PathfindingObstacleBehavior::DoStepPreEvents(RuntimeScene& scene) {
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if (parentScene != &scene) // Parent scene has changed
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{
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if (sceneManager) // Remove the object from any old scene manager.
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sceneManager->RemoveObstacle(this);
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parentScene = &scene;
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sceneManager = parentScene
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? &ScenePathfindingObstaclesManager::managers[&scene]
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: NULL;
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registeredInManager = false;
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}
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if (!activated && registeredInManager) {
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if (sceneManager) sceneManager->RemoveObstacle(this);
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registeredInManager = false;
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} else if (activated && !registeredInManager) {
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if (sceneManager) {
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sceneManager->AddObstacle(this);
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registeredInManager = true;
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}
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}
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}
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void PathfindingObstacleBehavior::DoStepPostEvents(RuntimeScene& scene) {}
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void PathfindingObstacleBehavior::OnActivate() {
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if (sceneManager) {
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sceneManager->AddObstacle(this);
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registeredInManager = true;
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}
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}
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void PathfindingObstacleBehavior::OnDeActivate() {
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if (sceneManager) sceneManager->RemoveObstacle(this);
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registeredInManager = false;
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}
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void PathfindingObstacleBehavior::UnserializeFrom(
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const gd::SerializerElement& element) {
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impassable = element.GetBoolAttribute("impassable");
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cost = element.GetDoubleAttribute("cost");
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}
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#if defined(GD_IDE_ONLY)
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void PathfindingObstacleBehavior::SerializeTo(
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gd::SerializerElement& element) const {
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element.SetAttribute("impassable", impassable);
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element.SetAttribute("cost", cost);
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}
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std::map<gd::String, gd::PropertyDescriptor>
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PathfindingObstacleBehavior::GetProperties(gd::Project& project) const {
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std::map<gd::String, gd::PropertyDescriptor> properties;
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properties[_("Impassable obstacle")]
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.SetValue(impassable ? "true" : "false")
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.SetType("Boolean");
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properties[_("Cost (if not impassable)")].SetValue(gd::String::From(cost));
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return properties;
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}
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bool PathfindingObstacleBehavior::UpdateProperty(const gd::String& name,
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const gd::String& value,
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gd::Project& project) {
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if (name == _("Impassable obstacle")) {
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impassable = (value != "0");
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return true;
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}
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if (value.To<float>() < 0) return false;
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if (name == _("Cost (if not impassable)"))
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cost = value.To<float>();
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else
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return false;
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return true;
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}
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#endif
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