Files
GDevelop/Extensions/PhysicsBehavior/PhysicsBehaviorEditor.cpp
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
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2018-05-09 15:57:38 -07:00

711 lines
27 KiB
C++

/**
GDevelop - Physics Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include "PhysicsBehaviorEditor.h"
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
//(*InternalHeaders(PhysicsBehaviorEditor)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDCore/Tools/Log.h"
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "GDCpp/Runtime/Project/Layout.h"
#include "GDCpp/Runtime/Project/Project.h"
#include "PhysicsBehavior.h"
#include "ScenePhysicsDatas.h"
#include "CustomPolygonDialog.h"
using namespace std;
//(*IdInit(PhysicsBehaviorEditor)
const long PhysicsBehaviorEditor::ID_STATICTEXT11 = wxNewId();
const long PhysicsBehaviorEditor::ID_RADIOBUTTON1 = wxNewId();
const long PhysicsBehaviorEditor::ID_RADIOBUTTON2 = wxNewId();
const long PhysicsBehaviorEditor::ID_RADIOBUTTON3 = wxNewId();
const long PhysicsBehaviorEditor::ID_BUTTON3 = wxNewId();
const long PhysicsBehaviorEditor::ID_CHECKBOX1 = wxNewId();
const long PhysicsBehaviorEditor::ID_CHECKBOX3 = wxNewId();
const long PhysicsBehaviorEditor::ID_CHECKBOX2 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT1 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL1 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT2 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL2 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT12 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL9 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT9 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL7 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT10 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL8 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT3 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL3 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT4 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL4 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT5 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT7 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL5 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT6 = wxNewId();
const long PhysicsBehaviorEditor::ID_TEXTCTRL6 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICTEXT8 = wxNewId();
const long PhysicsBehaviorEditor::ID_STATICLINE1 = wxNewId();
const long PhysicsBehaviorEditor::ID_BUTTON1 = wxNewId();
const long PhysicsBehaviorEditor::ID_BUTTON2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(PhysicsBehaviorEditor, wxDialog)
//(*EventTable(PhysicsBehaviorEditor)
//*)
END_EVENT_TABLE()
PhysicsBehaviorEditor::PhysicsBehaviorEditor(
wxWindow* parent,
gd::Project& game_,
gd::Layout* scene_,
PhysicsBehavior& behavior_,
gd::MainFrameWrapper& mainFrameWrapper_)
: behavior(behavior_), game(game_), scene(scene_) {
//(*Initialize(PhysicsBehaviorEditor)
wxStaticBoxSizer* StaticBoxSizer2;
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer10;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer9;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer7;
wxFlexGridSizer* FlexGridSizer8;
wxBoxSizer* BoxSizer1;
wxFlexGridSizer* FlexGridSizer13;
wxFlexGridSizer* FlexGridSizer12;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer11;
Create(parent,
wxID_ANY,
_("Edit the behavior"),
wxDefaultPosition,
wxDefaultSize,
wxDEFAULT_DIALOG_STYLE,
_T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
StaticBoxSizer1 =
new wxStaticBoxSizer(wxHORIZONTAL, this, _("Initial parameters"));
FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer2->AddGrowableCol(0);
FlexGridSizer5 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer5->AddGrowableCol(0);
StaticText11 = new wxStaticText(this,
ID_STATICTEXT11,
_("Shape of the collision mask"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT11"));
FlexGridSizer5->Add(
StaticText11,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer13 = new wxFlexGridSizer(0, 4, 0, 0);
rectCheck = new wxRadioButton(this,
ID_RADIOBUTTON1,
_("Rectangle"),
wxDefaultPosition,
wxDefaultSize,
wxRB_GROUP,
wxDefaultValidator,
_T("ID_RADIOBUTTON1"));
rectCheck->SetValue(true);
FlexGridSizer13->Add(
rectCheck,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
circleCheck = new wxRadioButton(this,
ID_RADIOBUTTON2,
_("Circle"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_RADIOBUTTON2"));
FlexGridSizer13->Add(
circleCheck,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
polygonCheck = new wxRadioButton(this,
ID_RADIOBUTTON3,
_("Custom polygon"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_RADIOBUTTON3"));
FlexGridSizer13->Add(
polygonCheck,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
polygonBt = new wxButton(this,
ID_BUTTON3,
_("Setup the shape..."),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_BUTTON3"));
FlexGridSizer13->Add(
polygonBt,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer5->Add(
FlexGridSizer13,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer5,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer11 = new wxFlexGridSizer(0, 3, 0, 0);
staticCheck = new wxCheckBox(this,
ID_CHECKBOX1,
_("Static object"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_CHECKBOX1"));
staticCheck->SetValue(false);
FlexGridSizer11->Add(
staticCheck, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
fixedRotationCheck = new wxCheckBox(this,
ID_CHECKBOX3,
_("Fixed rotation"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_CHECKBOX3"));
fixedRotationCheck->SetValue(false);
FlexGridSizer11->Add(
fixedRotationCheck,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer11,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
bulletCheck = new wxCheckBox(
this,
ID_CHECKBOX2,
_("Comparable to a projectile (better collision handling, but slower)"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_CHECKBOX2"));
bulletCheck->SetValue(false);
FlexGridSizer2->Add(
bulletCheck, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer7 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer7->AddGrowableCol(1);
StaticText1 = new wxStaticText(this,
ID_STATICTEXT1,
_("Mass density :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT1"));
FlexGridSizer7->Add(
StaticText1, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
massDensityEdit = new wxTextCtrl(this,
ID_TEXTCTRL1,
_("1"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL1"));
FlexGridSizer7->Add(
massDensityEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer7,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer8 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer8->AddGrowableCol(1);
StaticText2 = new wxStaticText(this,
ID_STATICTEXT2,
_("Friction :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT2"));
FlexGridSizer8->Add(
StaticText2, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
frictionEdit = new wxTextCtrl(this,
ID_TEXTCTRL2,
_("0.8"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL2"));
FlexGridSizer8->Add(
frictionEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer8,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer12 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer12->AddGrowableCol(1);
StaticText12 = new wxStaticText(this,
ID_STATICTEXT12,
_("Restitution ( Elasticity ) :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT12"));
FlexGridSizer12->Add(
StaticText12, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
restitutionEdit = new wxTextCtrl(this,
ID_TEXTCTRL9,
_("0"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL9"));
FlexGridSizer12->Add(
restitutionEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer12,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer9 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer9->AddGrowableCol(1);
StaticText9 = new wxStaticText(this,
ID_STATICTEXT9,
_("Linear damping :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT9"));
FlexGridSizer9->Add(
StaticText9, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
linearDampingEdit = new wxTextCtrl(this,
ID_TEXTCTRL7,
_("0.1"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL7"));
FlexGridSizer9->Add(
linearDampingEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer9,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer10 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer10->AddGrowableCol(1);
StaticText10 = new wxStaticText(this,
ID_STATICTEXT10,
_("Angular damping :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT10"));
FlexGridSizer10->Add(
StaticText10, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
angularDampingEdit = new wxTextCtrl(this,
ID_TEXTCTRL8,
_("0.1"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL8"));
FlexGridSizer10->Add(
angularDampingEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer2->Add(
FlexGridSizer10,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
StaticBoxSizer1->Add(
FlexGridSizer2,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer1->Add(
StaticBoxSizer1,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
StaticBoxSizer2 = new wxStaticBoxSizer(
wxHORIZONTAL, this, _("Global parameters of physics engine"));
FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer4->AddGrowableCol(0);
StaticText3 = new wxStaticText(this,
ID_STATICTEXT3,
_("Gravity coordinates :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT3"));
FlexGridSizer4->Add(
StaticText3, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
BoxSizer1 = new wxBoxSizer(wxHORIZONTAL);
gravityXEdit = new wxTextCtrl(this,
ID_TEXTCTRL3,
_("0"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL3"));
BoxSizer1->Add(
gravityXEdit,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
StaticText4 = new wxStaticText(this,
ID_STATICTEXT4,
_(";"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT4"));
BoxSizer1->Add(
StaticText4,
0,
wxTOP | wxBOTTOM | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
gravityYEdit = new wxTextCtrl(this,
ID_TEXTCTRL4,
_("0"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL4"));
BoxSizer1->Add(gravityYEdit,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer4->Add(
BoxSizer1,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
StaticText5 = new wxStaticText(this,
ID_STATICTEXT5,
_("Scale of the virtual world :"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT5"));
FlexGridSizer4->Add(
StaticText5, 1, wxALL | wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer6 = new wxFlexGridSizer(0, 5, 0, 0);
StaticText7 = new wxStaticText(this,
ID_STATICTEXT7,
_("1meter ="),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT7"));
FlexGridSizer6->Add(
StaticText7,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
scaleXEdit = new wxTextCtrl(this,
ID_TEXTCTRL5,
_("0"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL5"));
FlexGridSizer6->Add(
scaleXEdit,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
StaticText6 = new wxStaticText(this,
ID_STATICTEXT6,
_("( X axis );"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT6"));
FlexGridSizer6->Add(
StaticText6,
1,
wxTOP | wxBOTTOM | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
scaleYEdit = new wxTextCtrl(this,
ID_TEXTCTRL6,
_("0"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_TEXTCTRL6"));
FlexGridSizer6->Add(
scaleYEdit,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
StaticText8 = new wxStaticText(this,
ID_STATICTEXT8,
_("( Y axis )"),
wxDefaultPosition,
wxDefaultSize,
0,
_T("ID_STATICTEXT8"));
FlexGridSizer6->Add(StaticText8,
1,
wxTOP | wxBOTTOM | wxRIGHT | wxALIGN_CENTER_HORIZONTAL |
wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer4->Add(
FlexGridSizer6,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
StaticBoxSizer2->Add(
FlexGridSizer4,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer1->Add(
StaticBoxSizer2,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
StaticLine1 = new wxStaticLine(this,
ID_STATICLINE1,
wxDefaultPosition,
wxSize(10, -1),
wxLI_HORIZONTAL,
_T("ID_STATICLINE1"));
FlexGridSizer1->Add(
StaticLine1,
1,
wxALL | wxEXPAND | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
okBt = new wxButton(this,
ID_BUTTON1,
_("Ok"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_BUTTON1"));
FlexGridSizer3->Add(
okBt, 1, wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL, 5);
cancelBt = new wxButton(this,
ID_BUTTON2,
_("Cancel"),
wxDefaultPosition,
wxDefaultSize,
0,
wxDefaultValidator,
_T("ID_BUTTON2"));
FlexGridSizer3->Add(
cancelBt,
1,
wxALL | wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL,
5);
FlexGridSizer1->Add(
FlexGridSizer3, 1, wxALL | wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_RADIOBUTTON1,
wxEVT_COMMAND_RADIOBUTTON_SELECTED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OnrectCheckSelect);
Connect(ID_RADIOBUTTON2,
wxEVT_COMMAND_RADIOBUTTON_SELECTED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OncircleCheckSelect);
Connect(ID_RADIOBUTTON3,
wxEVT_COMMAND_RADIOBUTTON_SELECTED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OnpolygonCheckSelect);
Connect(ID_BUTTON3,
wxEVT_COMMAND_BUTTON_CLICKED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OnpolygonBtClick);
Connect(ID_BUTTON1,
wxEVT_COMMAND_BUTTON_CLICKED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OnokBtClick);
Connect(ID_BUTTON2,
wxEVT_COMMAND_BUTTON_CLICKED,
(wxObjectEventFunction)&PhysicsBehaviorEditor::OncancelBtClick);
//*)
// Setup object datas
rectCheck->SetValue(behavior.shapeType == PhysicsBehavior::Box);
circleCheck->SetValue(behavior.shapeType == PhysicsBehavior::Circle);
polygonCheck->SetValue(behavior.shapeType == PhysicsBehavior::CustomPolygon);
polygonBt->Enable(polygonCheck->GetValue());
coordsVector = behavior.GetPolygonCoords();
positioning = behavior.polygonPositioning;
polygonHeight = behavior.polygonHeight;
polygonWidth = behavior.polygonWidth;
automaticResizing = behavior.HasAutomaticResizing();
staticCheck->SetValue(!behavior.dynamic);
fixedRotationCheck->SetValue(behavior.fixedRotation);
massDensityEdit->SetValue(gd::String::From(behavior.massDensity));
bulletCheck->SetValue(behavior.isBullet);
frictionEdit->SetValue(gd::String::From(behavior.averageFriction));
restitutionEdit->SetValue(gd::String::From(behavior.averageRestitution));
linearDampingEdit->SetValue(gd::String::From(behavior.linearDamping));
angularDampingEdit->SetValue(gd::String::From(behavior.angularDamping));
if (game_.GetCurrentPlatform().GetName() == "GDevelop JS platform") {
polygonCheck->Hide();
polygonBt->Hide();
}
// Setup shared datas
if (!scene || !scene->HasBehaviorSharedData(behavior.GetName())) {
gd::LogError(_("Unable to access to shared datas."));
return;
}
sharedDatas = std::dynamic_pointer_cast<ScenePhysicsDatas>(
scene->GetBehaviorSharedDataSmartPtr(behavior.GetName()));
if (sharedDatas == std::shared_ptr<ScenePhysicsDatas>()) {
gd::LogError(_("Unable to access to shared datas : Bad data type."));
return;
}
gravityXEdit->SetValue(gd::String::From(sharedDatas->gravityX));
gravityYEdit->SetValue(gd::String::From(sharedDatas->gravityY));
scaleXEdit->SetValue(gd::String::From(sharedDatas->scaleX));
scaleYEdit->SetValue(gd::String::From(sharedDatas->scaleY));
}
PhysicsBehaviorEditor::~PhysicsBehaviorEditor() {
//(*Destroy(PhysicsBehaviorEditor)
//*)
}
void PhysicsBehaviorEditor::OncancelBtClick(wxCommandEvent& event) {
EndModal(0);
}
void PhysicsBehaviorEditor::OnokBtClick(wxCommandEvent& event) {
if (circleCheck->GetValue())
behavior.shapeType = PhysicsBehavior::Circle;
else if (rectCheck->GetValue())
behavior.shapeType = PhysicsBehavior::Box;
else
behavior.shapeType = PhysicsBehavior::CustomPolygon;
behavior.SetPolygonCoords(coordsVector);
behavior.dynamic = !staticCheck->GetValue();
behavior.fixedRotation = fixedRotationCheck->GetValue();
behavior.isBullet = bulletCheck->GetValue();
behavior.massDensity = gd::String(massDensityEdit->GetValue()).To<float>();
behavior.averageFriction = gd::String(frictionEdit->GetValue()).To<float>();
behavior.averageRestitution =
gd::String(restitutionEdit->GetValue()).To<float>();
behavior.linearDamping =
gd::String(linearDampingEdit->GetValue()).To<float>();
behavior.angularDamping =
gd::String(angularDampingEdit->GetValue()).To<float>();
behavior.polygonPositioning =
static_cast<PhysicsBehavior::Positioning>(positioning);
behavior.polygonWidth = polygonWidth;
behavior.polygonHeight = polygonHeight;
behavior.SetAutomaticResizing(automaticResizing);
if (sharedDatas != std::shared_ptr<ScenePhysicsDatas>()) {
sharedDatas->gravityX = gd::String(gravityXEdit->GetValue()).To<float>();
sharedDatas->gravityY = gd::String(gravityYEdit->GetValue()).To<float>();
sharedDatas->scaleX = gd::String(scaleXEdit->GetValue()).To<float>();
sharedDatas->scaleY = gd::String(scaleYEdit->GetValue()).To<float>();
}
EndModal(1);
}
void PhysicsBehaviorEditor::OnpolygonCheckSelect(wxCommandEvent& event) {
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsBehaviorEditor::OncircleCheckSelect(wxCommandEvent& event) {
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsBehaviorEditor::OnrectCheckSelect(wxCommandEvent& event) {
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsBehaviorEditor::OnpolygonBtClick(wxCommandEvent& event) {
CustomPolygonDialog dialog(this,
coordsVector,
positioning,
sf::Vector2f(polygonWidth, polygonHeight),
automaticResizing);
dialog.ShowModal();
coordsVector = dialog.coordsVec;
positioning = dialog.positioning;
polygonHeight = dialog.polygonHeight;
polygonWidth = dialog.polygonWidth;
automaticResizing = dialog.automaticResizing;
}
#endif