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GDevelop/Extensions/TextEntryObject/TextEntryObject.h
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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C++

/**
GDevelop - TextEntry Object Extension
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TEXTENTRYOBJECT_H
#define TEXTENTRYOBJECT_H
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
class RuntimeScene;
class ImageManager;
namespace gd {
class InitialInstance;
}
namespace gd {
class ImageManager;
}
#if defined(GD_IDE_ONLY)
namespace sf {
class Texture;
class Sprite;
}; // namespace sf
namespace gd {
class Project;
}
class wxBitmap;
#endif
/**
* \brief Simple object which stores user keyboard input.
*/
class GD_EXTENSION_API TextEntryObject : public gd::Object {
public:
TextEntryObject(gd::String name_);
virtual ~TextEntryObject(){};
virtual std::unique_ptr<gd::Object> Clone() const {
return gd::make_unique<TextEntryObject>(*this);
}
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
virtual void DrawInitialInstance(gd::InitialInstance& instance,
sf::RenderTarget& renderTarget,
gd::Project& project,
gd::Layout& layout);
virtual bool GenerateThumbnail(const gd::Project& project,
wxBitmap& thumbnail) const;
static void LoadEdittimeIcon();
#endif
private:
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
static sf::Texture edittimeIconImage;
static sf::Sprite edittimeIcon;
#endif
};
class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject {
public:
RuntimeTextEntryObject(RuntimeScene& scene,
const TextEntryObject& textEntryObject);
virtual ~RuntimeTextEntryObject(){};
virtual std::unique_ptr<RuntimeObject> Clone() const {
return gd::make_unique<RuntimeTextEntryObject>(*this);
}
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger(std::size_t propertyNb,
gd::String& name,
gd::String& value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
virtual void Update(const RuntimeScene& scene);
inline void SetString(gd::String str) { text = str; };
const gd::String& GetString() const { return text; };
void Activate(bool activate = true) { activated = activate; };
bool IsActivated() const { return activated; };
private:
gd::String text;
bool activated;
};
#endif // TEXTENTRYOBJECT_H