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GDevelop/Extensions/TiledSpriteObject/TiledSpriteObject.cpp
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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C++

/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <wx/bitmap.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
#include <wx/panel.h>
#endif
#include <SFML/Graphics.hpp>
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "GDCpp/Runtime/FontManager.h"
#include "GDCpp/Runtime/ImageManager.h"
#include "GDCpp/Runtime/Polygon2d.h"
#include "GDCpp/Runtime/Project/InitialInstance.h"
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/Project/Project.h"
#include "GDCpp/Runtime/RuntimeGame.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#include "TiledSpriteObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "TiledSpriteObjectEditor.h"
#endif
using namespace std;
TiledSpriteObject::TiledSpriteObject(gd::String name_)
: Object(name_), textureName(""), width(32), height(32) {}
void TiledSpriteObject::DoUnserializeFrom(
gd::Project& project, const gd::SerializerElement& element) {
textureName = element.GetStringAttribute("texture");
width = element.GetDoubleAttribute("width", 128);
height = element.GetDoubleAttribute("height", 128);
}
#if defined(GD_IDE_ONLY)
void TiledSpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("texture", textureName);
element.SetAttribute("width", width);
element.SetAttribute("height", height);
}
void TiledSpriteObject::LoadResources(gd::Project& project,
gd::Layout& layout) {
texture = project.GetImageManager()->GetSFMLTexture(textureName);
}
#endif
namespace {
sf::Vector2f RotatePoint(sf::Vector2f point, float angle) {
float t, cosa = cos(-angle),
sina = sin(-angle); // We want a clockwise rotation
t = point.x;
point.x = t * cosa + point.y * sina;
point.y = -t * sina + point.y * cosa;
return point;
}
} // namespace
RuntimeTiledSpriteObject::RuntimeTiledSpriteObject(
RuntimeScene& scene, const TiledSpriteObject& tiledSpriteObject)
: RuntimeObject(scene, tiledSpriteObject),
width(32),
height(32),
xOffset(0),
yOffset(),
angle(0) {
SetWidth(tiledSpriteObject.GetWidth());
SetHeight(tiledSpriteObject.GetHeight());
textureName = tiledSpriteObject.textureName;
ChangeAndReloadImage(textureName, scene);
}
void RuntimeTiledSpriteObject::ChangeAndReloadImage(const gd::String& txtName,
const RuntimeScene& scene) {
textureName = txtName;
texture = scene.GetImageManager()->GetSFMLTexture(textureName);
}
/**
* Render object at runtime
*/
bool RuntimeTiledSpriteObject::Draw(sf::RenderTarget& window) {
// Don't draw anything if hidden
if (hidden) return true;
if (!texture) return true;
#if defined(ANDROID)
const unsigned int textureWidth = texture->texture.getSize().x;
const unsigned int textureHeight = texture->texture.getSize().y;
std::vector<sf::Vertex> vertices;
vertices.resize((static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) *
(static_cast<std::size_t>(GetHeight() / textureHeight) + 1u) *
6);
for (unsigned int i = 0;
i < (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u);
i++) {
for (unsigned int j = 0;
j < (static_cast<std::size_t>(GetHeight() / textureHeight) + 1u);
j++) {
// Create the four vertices
sf::Vector2f textureEndPosition(
(i < static_cast<std::size_t>(GetWidth() / textureWidth))
? textureWidth
: (GetWidth() - i * textureWidth),
(j < static_cast<std::size_t>(GetHeight() / textureHeight))
? textureHeight
: (GetHeight() - j * textureHeight));
sf::Vertex topLeftCorner(
sf::Vector2f(i * textureWidth, j * textureHeight),
sf::Vector2f(0.f, 0.f));
sf::Vertex topRightCorner(
sf::Vector2f(i * textureWidth + textureEndPosition.x,
j * textureHeight),
sf::Vector2f(textureEndPosition.x, 0.f));
sf::Vertex bottomRightCorner(
sf::Vector2f(i * textureWidth + textureEndPosition.x,
j * textureHeight + textureEndPosition.y),
sf::Vector2f(textureEndPosition.x, textureEndPosition.y));
sf::Vertex bottomLeftCorner(
sf::Vector2f(i * textureWidth,
j * textureHeight + textureEndPosition.y),
sf::Vector2f(0.f, textureEndPosition.y));
// Insert them to create two triangles
const unsigned int firstVerticePos =
(j * (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) + i) *
6;
vertices[firstVerticePos] = topLeftCorner;
vertices[firstVerticePos + 1u] = topRightCorner;
vertices[firstVerticePos + 2u] = bottomRightCorner;
vertices[firstVerticePos + 3u] = topLeftCorner;
vertices[firstVerticePos + 4u] = bottomRightCorner;
vertices[firstVerticePos + 5u] = bottomLeftCorner;
}
}
sf::Transform transform;
transform.translate(-GetWidth() / 2.f, -GetHeight() / 2.f);
transform.rotate(angle);
transform.translate(GetX() + GetWidth() / 2.f, GetY() + GetHeight() / 2.f);
window.draw(
vertices.data(),
vertices.size(),
sf::Triangles,
sf::RenderStates(sf::BlendAlpha, transform, &texture->texture, nullptr));
#else
sf::Vector2f centerPosition =
sf::Vector2f(GetX() + GetCenterX(), GetY() + GetCenterY());
float angleInRad = angle * 3.14159 / 180.0;
texture->texture.setRepeated(true);
sf::Vertex vertices[] = {
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(-width / 2, -height / 2), angleInRad),
sf::Vector2f(0 + xOffset, 0 + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(+width / 2, -height / 2), angleInRad),
sf::Vector2f(width + xOffset, 0 + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(-width / 2, +height / 2), angleInRad),
sf::Vector2f(0 + xOffset, height + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(+width / 2, +height / 2), angleInRad),
sf::Vector2f(width + xOffset, height + yOffset))};
window.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
texture->texture.setRepeated(false);
#endif
return true;
}
#if defined(GD_IDE_ONLY)
sf::Vector2f TiledSpriteObject::GetInitialInstanceDefaultSize(
gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& layout) const {
return sf::Vector2f(width, height);
}
/**
* Render object at edittime
*/
void TiledSpriteObject::DrawInitialInstance(gd::InitialInstance& instance,
sf::RenderTarget& renderTarget,
gd::Project& project,
gd::Layout& layout) {
if (!texture) return;
float width =
instance.HasCustomSize()
? instance.GetCustomWidth()
: GetInitialInstanceDefaultSize(instance, project, layout).x;
float height =
instance.HasCustomSize()
? instance.GetCustomHeight()
: GetInitialInstanceDefaultSize(instance, project, layout).y;
float xOffset = 0;
float yOffset = 0;
sf::Vector2f centerPosition =
sf::Vector2f(instance.GetX() + width / 2, instance.GetY() + height / 2);
float angleInRad = instance.GetAngle() * 3.14159 / 180.0;
texture->texture.setRepeated(true);
sf::Vertex vertices[] = {
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(-width / 2, -height / 2), angleInRad),
sf::Vector2f(0 + xOffset, 0 + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(+width / 2, -height / 2), angleInRad),
sf::Vector2f(width + xOffset, 0 + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(-width / 2, +height / 2), angleInRad),
sf::Vector2f(0 + xOffset, height + yOffset)),
sf::Vertex(
centerPosition +
RotatePoint(sf::Vector2f(+width / 2, +height / 2), angleInRad),
sf::Vector2f(width + xOffset, height + yOffset))};
renderTarget.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
texture->texture.setRepeated(false);
}
void TiledSpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
worker.ExposeImage(textureName);
}
bool TiledSpriteObject::GenerateThumbnail(const gd::Project& project,
wxBitmap& thumbnail) const {
#if !defined(GD_NO_WX_GUI)
thumbnail = wxBitmap("CppPlatform/Extensions/TiledSpriteIcon24.png",
wxBITMAP_TYPE_ANY);
#endif
return true;
}
void TiledSpriteObject::EditObject(wxWindow* parent,
gd::Project& game,
gd::MainFrameWrapper& mainFrameWrapper) {
#if !defined(GD_NO_WX_GUI)
TiledSpriteObjectEditor dialog(parent, game, *this, mainFrameWrapper);
dialog.ShowModal();
#endif
}
void RuntimeTiledSpriteObject::GetPropertyForDebugger(std::size_t propertyNb,
gd::String& name,
gd::String& value) const {
if (propertyNb == 0) {
name = _("Width");
value = gd::String::From(width);
} else if (propertyNb == 1) {
name = _("Height");
value = gd::String::From(height);
} else if (propertyNb == 2) {
name = _("Angle");
value = gd::String::From(angle);
}
}
bool RuntimeTiledSpriteObject::ChangeProperty(std::size_t propertyNb,
gd::String newValue) {
if (propertyNb == 0) {
width = newValue.To<float>();
} else if (propertyNb == 1) {
height = newValue.To<float>();
} else if (propertyNb == 2) {
angle = newValue.To<float>();
}
return true;
}
std::size_t RuntimeTiledSpriteObject::GetNumberOfProperties() const {
return 3;
}
#endif