mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-08-27 11:11:26 -04:00
aa192d36ca
git-svn-id: svn://localhost@246 8062f311-0dae-4547-b526-b8ab9ac864a5
109 lines
6.1 KiB
C++
109 lines
6.1 KiB
C++
/**
|
|
|
|
Game Develop - Video Object Extension
|
|
Copyright (c) 2010 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include "VideoObject.h"
|
|
|
|
#include "GDL/Instruction.h"
|
|
#include "GDL/ObjectsConcerned.h"
|
|
#include "GDL/RuntimeScene.h"
|
|
|
|
|
|
/**
|
|
* Test the opacity
|
|
*/
|
|
bool VideoObject::CondOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
|
|
{
|
|
//optimisation : le test de signe en premier
|
|
if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && GetOpacity() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && GetOpacity() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && GetOpacity() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && GetOpacity() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && GetOpacity() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && GetOpacity() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Test the angle
|
|
*/
|
|
bool VideoObject::CondAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
|
|
{
|
|
//optimisation : le test de signe en premier
|
|
if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && GetAngle() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && GetAngle() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && GetAngle() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && GetAngle() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && GetAngle() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && GetAngle() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Test the time position
|
|
*/
|
|
bool VideoObject::CondTimePosition( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
|
|
{
|
|
//optimisation : le test de signe en premier
|
|
if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && video.GetTimePosition() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && video.GetTimePosition() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && video.GetTimePosition() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && video.GetTimePosition() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && video.GetTimePosition() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
|
|
( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && video.GetTimePosition() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Test if video is paused
|
|
*/
|
|
bool VideoObject::CondPaused( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
|
|
{
|
|
return paused;
|
|
}
|
|
|
|
/**
|
|
* Test if video loops
|
|
*/
|
|
bool VideoObject::CondLooping( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
|
|
{
|
|
return looping;
|
|
}
|