mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 10:05:37 -04:00
aaecf4cd25
git-svn-id: svn://localhost@77 8062f311-0dae-4547-b526-b8ab9ac864a5
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
#ifdef __WXMSW__
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#include <wx/msw/winundef.h>
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#endif
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#ifndef RELEASE
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#define _MEMORY_TRACKER
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#include "debugMem.h" //suivi mémoire
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#endif
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#include "EditorObjets.h"
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//(*InternalHeaders(EditorObjets)
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#include <wx/intl.h>
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#include <wx/string.h>
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//*)
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#include <wx/log.h>
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#include <wx/textdlg.h>
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#include <wx/help.h>
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#include <wx/toolbar.h>
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#include <wx/aui/aui.h>
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#include <wx/config.h>
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#include "GDL/Game.h"
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#include "GDL/Scene.h"
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#include "GDL/Object.h"
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#include "GDL/Chercher.h"
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#include "GDL/StdAlgo.h"
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#include "MemTrace.h"
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#include "Clipboard.h"
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#include <algorithm>
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#include <numeric>
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#include "EditorObjetsGroups.h"
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#include "GDL/BitmapGUIManager.h"
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#ifdef __WXGTK__
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#include <gtk/gtk.h>
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#endif
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extern MemTrace MemTracer;
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//(*IdInit(EditorObjets)
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const long EditorObjets::ID_CUSTOM3 = wxNewId();
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const long EditorObjets::ID_CUSTOM1 = wxNewId();
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const long EditorObjets::ID_CUSTOM2 = wxNewId();
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const long EditorObjets::ID_NOTEBOOK1 = wxNewId();
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//*)
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const long EditorObjets::ID_BITMAPBUTTON1 = wxNewId();
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const long EditorObjets::ID_BITMAPBUTTON2 = wxNewId();
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const long EditorObjets::ID_BITMAPBUTTON3 = wxNewId();
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const long EditorObjets::ID_BITMAPBUTTON6 = wxNewId();
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const long EditorObjets::ID_BITMAPBUTTON7 = wxNewId();
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BEGIN_EVENT_TABLE( EditorObjets, wxPanel )
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//(*EventTable(EditorObjets)
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//*)
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END_EVENT_TABLE()
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EditorObjets::EditorObjets(wxWindow* parent, Game & game_, Scene & scene_, vector < boost::shared_ptr<Object> > * objects_, MainEditorCommand & mainEditorCommand_) :
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game(game_),
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scene(scene_),
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objects(objects_),
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mainEditorCommand(mainEditorCommand_)
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{
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MemTracer.AddObj( "Editeur d'objets", ( long )this );
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//(*Initialize(EditorObjets)
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Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
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Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxSize(128,168), wxNB_MULTILINE, _T("ID_NOTEBOOK1"));
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sceneObjectsEditor = new EditorObjectList(Notebook1, game, &scene.initialObjects, mainEditorCommand, &scene.wasModified);
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ObjetsGroups = new EditorObjetsGroups(Notebook1, game, scene, &scene.objectGroups, mainEditorCommand);
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globalObjectsEditor = new EditorObjectList(Notebook1, game, &game.globalObjects, mainEditorCommand, &scene.wasModified);
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Notebook1->AddPage(sceneObjectsEditor, _("Objets"), false);
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Notebook1->AddPage(ObjetsGroups, _("Groupes d\'objets"), false);
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Notebook1->AddPage(globalObjectsEditor, _("Objets globaux à toutes les scènes"), false);
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Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorObjets::OnResize);
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//*)
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imageList = new wxImageList( 16, 16 );
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imageList->Add(( wxBitmap( "res/objeticon.png", wxBITMAP_TYPE_ANY ) ) );
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imageList->Add(( wxBitmap( "res/groupeobjeticon.png", wxBITMAP_TYPE_ANY ) ) );
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Notebook1->AssignImageList(imageList);
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Notebook1->SetPageImage(0,0);
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Notebook1->SetPageImage(1,1);
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Notebook1->SetPageImage(2,0);
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//On vérifie si on est pas en mode simple.
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wxConfigBase * pConfig = wxConfigBase::Get();
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bool result = false;
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pConfig->Read("/ModeSimple", &result);
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if ( result )
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{
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Notebook1->RemovePage(2);
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Notebook1->RemovePage(1);
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}
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}
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EditorObjets::~EditorObjets()
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{
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MemTracer.DelObj(( long )this );
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//(*Destroy(EditorObjets)
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//*)
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}
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////////////////////////////////////////////////////////////
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/// Redimensionement de l'éditeur
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///
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/// Le notebook ne s'adapte pas automatiquement
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////////////////////////////////////////////////////////////
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void EditorObjets::OnResize(wxSizeEvent& event)
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{
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Notebook1->SetSize(GetSize());
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}
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