Files
GDevelop/Extensions/Function/FunctionEvent.cpp
T
2015-01-18 21:09:45 +01:00

193 lines
7.4 KiB
C++

/**
GDevelop - Function Extension
Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Serialization.h"
#include "FunctionEvent.h"
#include "GDCpp/RuntimeScene.h"
#include "GDCpp/CommonTools.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/EventsCodeGenerationContext.h"
#include "GDCore/Events/EventsCodeGenerator.h"
#include "GDCore/Events/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCpp/XmlMacros.h"
#include "GDCpp/tinyxml/tinyxml.h"
#include "GDCore/IDE/EventsRenderingHelper.h"
#include "GDCore/IDE/EventsEditorItemsAreas.h"
#include "GDCore/IDE/EventsEditorSelection.h"
#include "FunctionEventEditorDlg.h"
#include <wx/textdlg.h>
namespace gd { class Project; }
using namespace std;
FunctionEvent::FunctionEvent() :
BaseEvent(),
name("MyFunction"),
nameSelected(false)
{
}
vector < vector<gd::Instruction>* > FunctionEvent::GetAllConditionsVectors()
{
vector < vector<gd::Instruction>* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < vector<gd::Instruction>* > FunctionEvent::GetAllActionsVectors()
{
vector < vector<gd::Instruction>* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < const vector<gd::Instruction>* > FunctionEvent::GetAllConditionsVectors() const
{
vector < const vector<gd::Instruction>* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < const vector<gd::Instruction>* > FunctionEvent::GetAllActionsVectors() const
{
vector < const vector<gd::Instruction>* > allActions;
allActions.push_back(&actions);
return allActions;
}
void FunctionEvent::SerializeTo(gd::SerializerElement & element) const
{
element.AddChild("name").SetValue(name);
element.AddChild("objectsPassedAsArgument").SetValue(objectsPassedAsArgument);
gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void FunctionEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
name = element.GetChild("name", 0, "Name").GetValue().GetString();
objectsPassedAsArgument = element.GetChild("objectsPassedAsArgument").GetValue().GetString();
gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void FunctionEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
//Name
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
dc.SetTextForeground(wxColour(0,0,0));
wxString caption = _("Function") + " " + name;
if ( !objectsPassedAsArgument.empty() ) caption += " "+_("( Objects passed as parameters : ")+objectsPassedAsArgument+_(")");
dc.DrawText( caption, x + 4, y + 3 );
//Draw conditions rectangle
wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+functionTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+functionTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
}
unsigned int FunctionEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
}
gd::BaseEvent::EditEventReturnType FunctionEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
FunctionEventEditorDlg dialog(parent_, *this, game_, scene_);
if ( dialog.ShowModal() == 0 ) return Cancelled;
return ChangesMade;
}
const FunctionEvent* FunctionEvent::SearchForFunctionInEvents(const gd::Project & project, const gd::EventsList & events, const std::string & functionName)
{
for (unsigned int i = 0;i<events.size();++i)
{
const FunctionEvent * functionEvent = dynamic_cast<const FunctionEvent*>(&events[i]);
const gd::LinkEvent * linkEvent = dynamic_cast<const gd::LinkEvent*>(&events[i]);
if (functionEvent)
{
if ( functionEvent->GetName() == functionName )
return functionEvent;
}
else if (linkEvent && linkEvent->GetLinkedEvents(project))
{
const FunctionEvent* result = SearchForFunctionInEvents(project,
*linkEvent->GetLinkedEvents(project), functionName);
if (result) return result;
}
else if ( events[i].CanHaveSubEvents() )
{
const FunctionEvent * result = SearchForFunctionInEvents(project,
events[i].GetSubEvents(), functionName);
if (result) return result;
}
}
return NULL;
}
std::string FunctionEvent::MangleFunctionName(const gd::Layout & layout, const FunctionEvent & functionEvent)
{
//To generate a "unique" name for the function, the name is mangled and suffixed with the
//pointer to the (original) event of the function.
const gd::BaseEvent * ptr = &functionEvent;
std::shared_ptr<gd::BaseEvent> originalEvent = functionEvent.originalEvent.lock();
if (originalEvent != std::shared_ptr<gd::BaseEvent>()) {
ptr = originalEvent.get();
}
return "GDFunction"+layout.GetMangledName()
+gd::SceneNameMangler::GetMangledSceneName(functionEvent.GetName())
+ToString(ptr);
};
#endif