mirror of
https://github.com/Heretek-AI/GDevelop.git
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147 lines
4.2 KiB
C++
147 lines
4.2 KiB
C++
/**
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Game Develop - Box 3D Extension
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Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY)
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#ifndef BOX3DOBJECTEDITOR_H
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#define BOX3DOBJECTEDITOR_H
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//(*Headers(Box3DObjectEditor)
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/statline.h>
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#include <wx/panel.h>
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#include <wx/bmpbuttn.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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#include <wx/aui/aui.h>
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namespace gd { class Project; }
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class Box3DObject;
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namespace gd { class MainFrameWrapper; }
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class ResourcesEditor;
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class Box3DObjectEditor: public wxDialog
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{
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public:
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Box3DObjectEditor( wxWindow* parent, gd::Project & game_, Box3DObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ );
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virtual ~Box3DObjectEditor();
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//(*Declarations(Box3DObjectEditor)
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wxPanel* Core;
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wxStaticText* StaticText9;
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wxTextCtrl* widthEdit;
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wxTextCtrl* bottomTextureEdit;
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wxStaticText* StaticText2;
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wxTextCtrl* backTextureEdit;
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wxStaticText* StaticText6;
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wxTextCtrl* heightEdit;
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wxStaticText* StaticText8;
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wxTextCtrl* depthEdit;
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wxBitmapButton* rightAddFromBt;
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wxStaticText* StaticText1;
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wxStaticText* StaticText3;
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wxTextCtrl* topTextureEdit;
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wxButton* cancelBt;
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wxBitmapButton* topAddFromBt;
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wxBitmapButton* leftAddFromBt;
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wxButton* imageBankBt;
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wxBitmapButton* backAddFromBt;
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wxTextCtrl* leftTextureEdit;
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wxTextCtrl* rightTextureEdit;
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wxStaticText* StaticText5;
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wxStaticText* StaticText7;
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wxStaticLine* StaticLine1;
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wxBitmapButton* frontAddFromBt;
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wxStaticText* StaticText4;
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wxButton* okBt;
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wxBitmapButton* bottomAddFromBt;
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wxTextCtrl* frontTextureEdit;
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//*)
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ResourcesEditor * resourcesEditor;
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protected:
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//(*Identifiers(Box3DObjectEditor)
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static const long ID_STATICTEXT7;
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static const long ID_TEXTCTRL7;
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static const long ID_STATICTEXT8;
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static const long ID_TEXTCTRL8;
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static const long ID_STATICTEXT9;
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static const long ID_TEXTCTRL9;
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static const long ID_STATICTEXT1;
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static const long ID_TEXTCTRL1;
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static const long ID_BITMAPBUTTON1;
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static const long ID_STATICTEXT2;
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static const long ID_TEXTCTRL2;
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static const long ID_BITMAPBUTTON2;
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static const long ID_STATICTEXT3;
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static const long ID_TEXTCTRL3;
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static const long ID_BITMAPBUTTON3;
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static const long ID_STATICTEXT4;
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static const long ID_TEXTCTRL4;
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static const long ID_BITMAPBUTTON4;
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static const long ID_STATICTEXT5;
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static const long ID_TEXTCTRL5;
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static const long ID_BITMAPBUTTON5;
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static const long ID_STATICTEXT6;
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static const long ID_TEXTCTRL6;
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static const long ID_BITMAPBUTTON6;
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static const long ID_STATICLINE1;
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static const long ID_BUTTON3;
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static const long ID_BUTTON1;
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static const long ID_BUTTON2;
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static const long ID_PANEL1;
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//*)
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private:
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//(*Handlers(Box3DObjectEditor)
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void OncancelBtClick(wxCommandEvent& event);
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void OnokBtClick(wxCommandEvent& event);
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void OnfrontAddFromBtClick(wxCommandEvent& event);
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void OntopAddFromBtClick(wxCommandEvent& event);
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void OnbottomAddFromBtClick(wxCommandEvent& event);
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void OnleftAddFromBtClick(wxCommandEvent& event);
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void OnrightAddFromBtClick(wxCommandEvent& event);
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void OnbackAddFromBtClick(wxCommandEvent& event);
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void OnimageBankBtClick(wxCommandEvent& event);
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//*)
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gd::Project & game;
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gd::MainFrameWrapper & mainFrameWrapper;
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Box3DObject & object;
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wxAuiManager m_mgr; ///< Used to display the image bank editor
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DECLARE_EVENT_TABLE()
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};
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#endif
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#endif
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