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61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/**
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Game Develop - Path Automatism Extension
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Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ScenePathDatas.h"
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#include "PathAutomatism.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#if defined(GD_IDE_ONLY)
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void ScenePathDatas::SerializeTo(gd::SerializerElement & element) const
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{
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gd::SerializerElement & pathsElement = element.AddChild("paths");
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pathsElement.ConsiderAsArrayOf("path");
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for(std::map<std::string, std::vector<sf::Vector2f> >::const_iterator it = globalPaths.begin(); it != globalPaths.end(); it++)
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{
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gd::SerializerElement & pathElement = pathsElement.AddChild("path");
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pathElement.SetAttribute("name", it->first);
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pathElement.SetAttribute("coords", PathAutomatism::GetStringFromCoordsVector(it->second, '/', ';'));
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}
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}
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#endif
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void ScenePathDatas::UnserializeFrom(const gd::SerializerElement & element)
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{
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globalPaths.clear();
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if (!element.HasChild("paths", "Paths")) return;
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const gd::SerializerElement & pathsElement = element.GetChild("paths", 0, "Paths");
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pathsElement.ConsiderAsArrayOf("path", "Path");
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for (int i = 0; i < pathsElement.GetChildrenCount(); ++i)
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{
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const gd::SerializerElement & pathElement = pathsElement.GetChild(i);
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globalPaths[pathElement.GetStringAttribute("name")] = PathAutomatism::GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
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}
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} |