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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/**
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Game Develop - Path Automatism Extension
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Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SCENEPATHDATAS_H
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#define SCENEPATHDATAS_H
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#include "GDCpp/AutomatismsSharedData.h"
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#include "RuntimeScenePathDatas.h"
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#include <SFML/System/Vector2.hpp>
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#include <map>
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#include <vector>
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/**
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* Datas shared by Path Automatism
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*/
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class GD_EXTENSION_API ScenePathDatas : public gd::AutomatismsSharedData
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{
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public:
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ScenePathDatas() {};
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virtual ~ScenePathDatas() {};
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virtual boost::shared_ptr<gd::AutomatismsSharedData> Clone() const { return boost::shared_ptr<gd::AutomatismsSharedData>(new ScenePathDatas(*this));}
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virtual boost::shared_ptr<AutomatismsRuntimeSharedData> CreateRuntimeSharedDatas()
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{
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return boost::shared_ptr<AutomatismsRuntimeSharedData>(new RuntimeScenePathDatas(*this));
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}
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#if defined(GD_IDE_ONLY)
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virtual void SerializeTo(gd::SerializerElement & element) const;
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#endif
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virtual void UnserializeFrom(const gd::SerializerElement & element);
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std::map<std::string, std::vector<sf::Vector2f> > globalPaths; ///< Map containing all the global paths
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private:
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};
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#endif // SCENEPATHDATAS_H
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