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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/**
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Game Develop - Pathfinding Automatism Extension
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Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ScenePathfindingObstaclesManager.h"
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#include "PathfindingObstacleAutomatism.h"
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std::map<RuntimeScene*, ScenePathfindingObstaclesManager> ScenePathfindingObstaclesManager::managers;
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ScenePathfindingObstaclesManager::~ScenePathfindingObstaclesManager()
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{
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for (std::set<PathfindingObstacleAutomatism*>::iterator it = allObstacles.begin();
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it != allObstacles.end();
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++it)
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{
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(*it)->Activate(false);
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}
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}
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void ScenePathfindingObstaclesManager::AddObstacle(PathfindingObstacleAutomatism * obstacle)
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{
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allObstacles.insert(obstacle);
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}
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void ScenePathfindingObstaclesManager::RemoveObstacle(PathfindingObstacleAutomatism * obstacle)
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{
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allObstacles.erase(obstacle);
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} |