Files
GDevelop/Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp
T
2014-06-30 21:39:29 +02:00

358 lines
20 KiB
C++

/**
Game Develop - Physics Automatism Extension
Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#if defined(GD_IDE_ONLY)
#include "PhysicsAutomatismEditor.h"
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
//(*InternalHeaders(PhysicsAutomatismEditor)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDCore/Tools/Log.h"
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
#include "GDCpp/Project.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/PlatformDefinition/Platform.h"
#include "GDCpp/CommonTools.h"
#include "GDCpp/Scene.h"
#include "PhysicsAutomatism.h"
#include "ScenePhysicsDatas.h"
#include "GDCore/Tools/Localization.h"
#include "CustomPolygonDialog.h"
using namespace std;
//(*IdInit(PhysicsAutomatismEditor)
const long PhysicsAutomatismEditor::ID_STATICTEXT11 = wxNewId();
const long PhysicsAutomatismEditor::ID_RADIOBUTTON1 = wxNewId();
const long PhysicsAutomatismEditor::ID_RADIOBUTTON2 = wxNewId();
const long PhysicsAutomatismEditor::ID_RADIOBUTTON3 = wxNewId();
const long PhysicsAutomatismEditor::ID_BUTTON3 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX1 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX3 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX2 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT1 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL1 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT2 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL2 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT12 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL9 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT9 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL7 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT10 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL8 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT3 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL3 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT4 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL4 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT5 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT7 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL5 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT6 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL6 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT8 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICLINE1 = wxNewId();
const long PhysicsAutomatismEditor::ID_BUTTON1 = wxNewId();
const long PhysicsAutomatismEditor::ID_BUTTON2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(PhysicsAutomatismEditor,wxDialog)
//(*EventTable(PhysicsAutomatismEditor)
//*)
END_EVENT_TABLE()
PhysicsAutomatismEditor::PhysicsAutomatismEditor(wxWindow* parent, gd::Project & game_, gd::Layout * scene_, PhysicsAutomatism & automatism_, gd::MainFrameWrapper & mainFrameWrapper_ ) :
automatism(automatism_),
game(game_),
scene(scene_)
{
//(*Initialize(PhysicsAutomatismEditor)
wxStaticBoxSizer* StaticBoxSizer2;
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer10;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer9;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer7;
wxFlexGridSizer* FlexGridSizer8;
wxBoxSizer* BoxSizer1;
wxFlexGridSizer* FlexGridSizer13;
wxFlexGridSizer* FlexGridSizer12;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer11;
Create(parent, wxID_ANY, _("Edit the automatism"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Initial parameters"));
FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer2->AddGrowableCol(0);
FlexGridSizer5 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer5->AddGrowableCol(0);
StaticText11 = new wxStaticText(this, ID_STATICTEXT11, _("Shape of the collision mask"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT11"));
FlexGridSizer5->Add(StaticText11, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer13 = new wxFlexGridSizer(0, 4, 0, 0);
rectCheck = new wxRadioButton(this, ID_RADIOBUTTON1, _("Rectangle"), wxDefaultPosition, wxDefaultSize, wxRB_GROUP, wxDefaultValidator, _T("ID_RADIOBUTTON1"));
rectCheck->SetValue(true);
FlexGridSizer13->Add(rectCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
circleCheck = new wxRadioButton(this, ID_RADIOBUTTON2, _("Circle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_RADIOBUTTON2"));
FlexGridSizer13->Add(circleCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
polygonCheck = new wxRadioButton(this, ID_RADIOBUTTON3, _("Custom polygon"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_RADIOBUTTON3"));
FlexGridSizer13->Add(polygonCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
polygonBt = new wxButton(this, ID_BUTTON3, _("Setup the shape..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3"));
FlexGridSizer13->Add(polygonBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer5->Add(FlexGridSizer13, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer5, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer11 = new wxFlexGridSizer(0, 3, 0, 0);
staticCheck = new wxCheckBox(this, ID_CHECKBOX1, _("Static object"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
staticCheck->SetValue(false);
FlexGridSizer11->Add(staticCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
fixedRotationCheck = new wxCheckBox(this, ID_CHECKBOX3, _("Fixed rotation"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX3"));
fixedRotationCheck->SetValue(false);
FlexGridSizer11->Add(fixedRotationCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer11, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
bulletCheck = new wxCheckBox(this, ID_CHECKBOX2, _("Comparable to a projectile (better collision handling, but slower)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
bulletCheck->SetValue(false);
FlexGridSizer2->Add(bulletCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer7 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer7->AddGrowableCol(1);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Mass density :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer7->Add(StaticText1, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
massDensityEdit = new wxTextCtrl(this, ID_TEXTCTRL1, _("1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL1"));
FlexGridSizer7->Add(massDensityEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer7, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer8 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer8->AddGrowableCol(1);
StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Friction :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
FlexGridSizer8->Add(StaticText2, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
frictionEdit = new wxTextCtrl(this, ID_TEXTCTRL2, _("0.8"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL2"));
FlexGridSizer8->Add(frictionEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer8, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer12 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer12->AddGrowableCol(1);
StaticText12 = new wxStaticText(this, ID_STATICTEXT12, _("Restitution ( Elasticity ) :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT12"));
FlexGridSizer12->Add(StaticText12, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
restitutionEdit = new wxTextCtrl(this, ID_TEXTCTRL9, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL9"));
FlexGridSizer12->Add(restitutionEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer12, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer9 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer9->AddGrowableCol(1);
StaticText9 = new wxStaticText(this, ID_STATICTEXT9, _("Linear damping :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT9"));
FlexGridSizer9->Add(StaticText9, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
linearDampingEdit = new wxTextCtrl(this, ID_TEXTCTRL7, _("0.1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL7"));
FlexGridSizer9->Add(linearDampingEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer9, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer10 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer10->AddGrowableCol(1);
StaticText10 = new wxStaticText(this, ID_STATICTEXT10, _("Angular damping :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT10"));
FlexGridSizer10->Add(StaticText10, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
angularDampingEdit = new wxTextCtrl(this, ID_TEXTCTRL8, _("0.1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL8"));
FlexGridSizer10->Add(angularDampingEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer10, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Global parameters of physics engine"));
FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer4->AddGrowableCol(0);
StaticText3 = new wxStaticText(this, ID_STATICTEXT3, _("Gravity coordinates :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT3"));
FlexGridSizer4->Add(StaticText3, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer1 = new wxBoxSizer(wxHORIZONTAL);
gravityXEdit = new wxTextCtrl(this, ID_TEXTCTRL3, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL3"));
BoxSizer1->Add(gravityXEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText4 = new wxStaticText(this, ID_STATICTEXT4, _(";"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT4"));
BoxSizer1->Add(StaticText4, 0, wxTOP|wxBOTTOM|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
gravityYEdit = new wxTextCtrl(this, ID_TEXTCTRL4, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL4"));
BoxSizer1->Add(gravityYEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(BoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticText5 = new wxStaticText(this, ID_STATICTEXT5, _("Scale of the virtual world :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT5"));
FlexGridSizer4->Add(StaticText5, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer6 = new wxFlexGridSizer(0, 5, 0, 0);
StaticText7 = new wxStaticText(this, ID_STATICTEXT7, _("1meter ="), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT7"));
FlexGridSizer6->Add(StaticText7, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
scaleXEdit = new wxTextCtrl(this, ID_TEXTCTRL5, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL5"));
FlexGridSizer6->Add(scaleXEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText6 = new wxStaticText(this, ID_STATICTEXT6, _("( X axis );"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT6"));
FlexGridSizer6->Add(StaticText6, 1, wxTOP|wxBOTTOM|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
scaleYEdit = new wxTextCtrl(this, ID_TEXTCTRL6, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL6"));
FlexGridSizer6->Add(scaleYEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText8 = new wxStaticText(this, ID_STATICTEXT8, _("( Y axis )"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT8"));
FlexGridSizer6->Add(StaticText8, 1, wxTOP|wxBOTTOM|wxRIGHT|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(FlexGridSizer6, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer2->Add(FlexGridSizer4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
okBt = new wxButton(this, ID_BUTTON1, _("Ok"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer3->Add(okBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
cancelBt = new wxButton(this, ID_BUTTON2, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer3->Add(cancelBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_RADIOBUTTON1,wxEVT_COMMAND_RADIOBUTTON_SELECTED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OnrectCheckSelect);
Connect(ID_RADIOBUTTON2,wxEVT_COMMAND_RADIOBUTTON_SELECTED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OncircleCheckSelect);
Connect(ID_RADIOBUTTON3,wxEVT_COMMAND_RADIOBUTTON_SELECTED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OnpolygonCheckSelect);
Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OnpolygonBtClick);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OnokBtClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OncancelBtClick);
//*)
//Setup object datas
rectCheck->SetValue(automatism.shapeType == PhysicsAutomatism::Box);
circleCheck->SetValue(automatism.shapeType == PhysicsAutomatism::Circle);
polygonCheck->SetValue(automatism.shapeType == PhysicsAutomatism::CustomPolygon);
polygonBt->Enable(polygonCheck->GetValue());
coordsVector = automatism.GetPolygonCoords();
positioning = automatism.polygonPositioning;
polygonHeight = automatism.polygonHeight;
polygonWidth = automatism.polygonWidth;
automaticResizing = automatism.HasAutomaticResizing();
staticCheck->SetValue(!automatism.dynamic);
fixedRotationCheck->SetValue(automatism.fixedRotation);
massDensityEdit->SetValue(ToString(automatism.massDensity));
bulletCheck->SetValue(automatism.isBullet);
frictionEdit->SetValue(ToString(automatism.averageFriction));
restitutionEdit->SetValue(ToString(automatism.averageRestitution));
linearDampingEdit->SetValue(ToString(automatism.linearDamping));
angularDampingEdit->SetValue(ToString(automatism.angularDamping));
if ( game_.GetCurrentPlatform().GetName() == "Game Develop JS platform" )
{
polygonCheck->Hide();
polygonBt->Hide();
}
//Setup shared datas
if ( !scene || scene->automatismsInitialSharedDatas.find(automatism.GetName()) == scene->automatismsInitialSharedDatas.end())
{
gd::LogError(_("Unable to access to shared datas."));
return;
}
sharedDatas = boost::dynamic_pointer_cast<ScenePhysicsDatas>(scene->automatismsInitialSharedDatas[automatism.GetName()]);
if ( sharedDatas == boost::shared_ptr<ScenePhysicsDatas>() )
{
gd::LogError(_("Unable to access to shared datas : Bad data type."));
return;
}
gravityXEdit->SetValue(ToString(sharedDatas->gravityX));
gravityYEdit->SetValue(ToString(sharedDatas->gravityY));
scaleXEdit->SetValue(ToString(sharedDatas->scaleX));
scaleYEdit->SetValue(ToString(sharedDatas->scaleY));
}
PhysicsAutomatismEditor::~PhysicsAutomatismEditor()
{
//(*Destroy(PhysicsAutomatismEditor)
//*)
}
void PhysicsAutomatismEditor::OncancelBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void PhysicsAutomatismEditor::OnokBtClick(wxCommandEvent& event)
{
if ( circleCheck->GetValue() )
automatism.shapeType = PhysicsAutomatism::Circle;
else if( rectCheck->GetValue() )
automatism.shapeType = PhysicsAutomatism::Box;
else
automatism.shapeType = PhysicsAutomatism::CustomPolygon;
automatism.SetPolygonCoords(coordsVector);
automatism.dynamic = !staticCheck->GetValue();
automatism.fixedRotation = fixedRotationCheck->GetValue();
automatism.isBullet = bulletCheck->GetValue();
automatism.massDensity = ToFloat(string(massDensityEdit->GetValue().mb_str()));
automatism.averageFriction = ToFloat(string(frictionEdit->GetValue().mb_str()));
automatism.averageRestitution = ToFloat(string(restitutionEdit->GetValue().mb_str()));
automatism.linearDamping = ToFloat(string(linearDampingEdit->GetValue().mb_str()));
automatism.angularDamping = ToFloat(string(angularDampingEdit->GetValue().mb_str()));
automatism.polygonPositioning = static_cast<PhysicsAutomatism::Positioning>(positioning);
automatism.polygonWidth = polygonWidth;
automatism.polygonHeight = polygonHeight;
automatism.SetAutomaticResizing(automaticResizing);
if ( sharedDatas != boost::shared_ptr<ScenePhysicsDatas>() )
{
sharedDatas->gravityX = ToFloat(string(gravityXEdit->GetValue().mb_str()));
sharedDatas->gravityY = ToFloat(string(gravityYEdit->GetValue().mb_str()));
sharedDatas->scaleX = ToFloat(string(scaleXEdit->GetValue().mb_str()));
sharedDatas->scaleY = ToFloat(string(scaleYEdit->GetValue().mb_str()));
}
EndModal(1);
}
void PhysicsAutomatismEditor::OnpolygonCheckSelect(wxCommandEvent& event)
{
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsAutomatismEditor::OncircleCheckSelect(wxCommandEvent& event)
{
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsAutomatismEditor::OnrectCheckSelect(wxCommandEvent& event)
{
polygonBt->Enable(polygonCheck->GetValue());
}
void PhysicsAutomatismEditor::OnpolygonBtClick(wxCommandEvent& event)
{
CustomPolygonDialog dialog(this, coordsVector, positioning, sf::Vector2f(polygonWidth, polygonHeight), automaticResizing);
dialog.ShowModal();
coordsVector = dialog.coordsVec;
positioning = dialog.positioning;
polygonHeight = dialog.polygonHeight;
polygonWidth = dialog.polygonWidth;
automaticResizing = dialog.automaticResizing;
}
#endif