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70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/**
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Game Develop - Platform Automatism Extension
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Copyright (c) 2013-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SCENEPLATFORMOBJECTSMANAGER_H
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#define SCENEPLATFORMOBJECTSMANAGER_H
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#include <map>
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#include <set>
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#include "GDCpp/RuntimeScene.h"
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class PlatformAutomatism;
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/**
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* \brief Contains lists of all platform related objects of a scene.
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*/
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class ScenePlatformObjectsManager
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{
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public:
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/**
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* \brief Map containing, for each RuntimeScene, its associated ScenePlatformObjectsManager.
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*/
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static std::map<RuntimeScene*, ScenePlatformObjectsManager> managers;
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ScenePlatformObjectsManager() {};
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virtual ~ScenePlatformObjectsManager();
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/**
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* \brief Notify the manager that there is a new platform on the scene.
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* \param platform The new platform
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*/
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void AddPlatform(PlatformAutomatism * platform);
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/**
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* \brief Notify the manager that a platform was removed from the scene.
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* \param platform The removed platform
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*/
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void RemovePlatform(PlatformAutomatism * platform);
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/**
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* \brief Get a read only access to the list of all platforms
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*/
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const std::set<PlatformAutomatism*> & GetAllPlatforms() { return allPlatforms; }
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private:
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std::set<PlatformAutomatism*> allPlatforms; ///< The list of all platforms of the scene.
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};
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#endif |