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47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
/*
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* Game Develop JS Platform
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* Copyright 2013-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the GNU Lesser General Public License.
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*/
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/**
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* Tools related to runtime scene, for events generated code.
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* @namespace gdjs.evtTools
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* @class window
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* @static
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* @private
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*/
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gdjs.evtTools.window = gdjs.evtTools.window || {};
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gdjs.evtTools.window.setMargins = function(runtimeScene, top, right, bottom, left) {
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runtimeScene.getGame().setMargins(top, right, bottom, left);
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};
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gdjs.evtTools.window.setFullScreen = function(runtimeScene, enable, keepAspectRatio) {
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runtimeScene.getGame().keepAspectRatio(keepAspectRatio);
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runtimeScene.getGame().setFullScreen(enable);
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};
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gdjs.evtTools.window.setCanvasSize = function(runtimeScene, width, height, changeDefaultSize) {
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runtimeScene.getGame().setCanvasSize(width, height);
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if ( changeDefaultSize ) {
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runtimeScene.getGame().setDefaultWidth(width);
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runtimeScene.getGame().setDefaultHeight(height);
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}
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};
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gdjs.evtTools.window.setWindowTitle = function(runtimeScene, title) {
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document.title = title;
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};
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gdjs.evtTools.window.getWindowTitle = function() {
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return document.title;
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};
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gdjs.evtTools.window.getWindowWidth = function() {
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return window.innerWidth;
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};
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gdjs.evtTools.window.getWindowHeight = function() {
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return window.innerHeight;
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};
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