Files
GDevelop/Extensions/PlatformBehavior/PlatformBehavior.cpp
T
D8H b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00

76 lines
2.6 KiB
C++

/**
GDevelop - Platform Behavior Extension
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "PlatformBehavior.h"
#include <memory>
#include "GDCore/Tools/Localization.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Serialization/SerializerElement.h"
#if defined(GD_IDE_ONLY)
#include <iostream>
#include <map>
#include "GDCore/Project/PropertyDescriptor.h"
#endif
void PlatformBehavior::InitializeContent(
gd::SerializerElement& behaviorContent) {
behaviorContent.SetAttribute("platformType", "NormalPlatform");
behaviorContent.SetAttribute("canBeGrabbed", true);
behaviorContent.SetAttribute("yGrabOffset", 0);
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> PlatformBehavior::GetProperties(
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
gd::String platformType = behaviorContent.GetStringAttribute("platformType");
gd::String platformTypeStr = _("Platform");
if (platformType == "Ladder")
platformTypeStr = _("Ladder");
else if (platformType == "Jumpthru")
platformTypeStr = _("Jumpthru platform");
properties[_("Type")]
.SetValue(platformTypeStr)
.SetType("Choice")
.AddExtraInfo(_("Platform"))
.AddExtraInfo(_("Jumpthru platform"))
.AddExtraInfo(_("Ladder"));
properties[_("Ledges can be grabbed")].SetGroup(_("Ledge"))
.SetValue(behaviorContent.GetBoolAttribute("canBeGrabbed", true)
? "true"
: "false")
.SetType("Boolean");
properties[_("Grab offset on Y axis")].SetGroup(_("Ledge")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("yGrabOffset")));
return properties;
}
bool PlatformBehavior::UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) {
if (name == _("Ledges can be grabbed"))
behaviorContent.SetAttribute("canBeGrabbed", (value == "1"));
else if (name == _("Type")) {
if (value == _("Jumpthru platform"))
behaviorContent.SetAttribute("platformType", "Jumpthru");
else if (value == _("Ladder"))
behaviorContent.SetAttribute("platformType", "Ladder");
else
behaviorContent.SetAttribute("platformType", "NormalPlatform");
} else if (name == _("Grab offset on Y axis"))
behaviorContent.SetAttribute("yGrabOffset", value.To<double>());
else
return false;
return true;
}
#endif