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b713fcb0362b1843cb7ced090928b03cd5a4ebe2
GDevelop
/
Extensions
/
PathfindingBehavior
T
History
Florian Rival
2ae27faee8
Enable navmesh on the web-app and update wording
...
Don't show in changelog
2026-08-11 12:59:05 +02:00
..
tests
Allow to configure object resources to be loaded independently from the scene (
#8514
)
2026-05-04 10:45:51 +02:00
CMakeLists.txt
Upgrade CMake minimum version and improve CMake code (
#5446
)
2023-06-28 12:01:05 +02:00
Extension.cpp
Enable navmesh on the web-app and update wording
2026-08-11 12:59:05 +02:00
JsExtension.cpp
[PathFinding] Improve pathfinding with a property to smooth the path. (
#4515
)
2022-11-10 11:40:07 +01:00
PathfindingBehavior.cpp
Allow to edit object properties, behaviors, variables and effects directly from the properties panel (
#6898
)
2024-09-27 10:56:39 +02:00
PathfindingBehavior.h
Fix resources used in behavior configurations were not exported (
#7941
)
2025-11-13 14:04:59 +01:00
PathfindingObstacleBehavior.cpp
Display some behavior properties in one row (
#4606
)
2022-12-02 11:37:32 +01:00
PathfindingObstacleBehavior.h
Fix resources used in behavior configurations were not exported (
#7941
)
2025-11-13 14:04:59 +01:00
pathfindingobstacleruntimebehavior.ts
Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (
#8943
)
2026-08-11 11:11:44 +02:00
pathfindingruntimebehavior.ts
Improve the fix of pathfinding with tile map obstacles (
#8922
)
2026-08-04 13:54:44 +02:00
PathTools.ts
Add categories to classes for game engine documentation (
#8076
)
2025-12-18 17:12:07 +01:00