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55 lines
1.7 KiB
JavaScript
55 lines
1.7 KiB
JavaScript
describe('gdjs.PlatformerObjectRuntimeBehavior', function() {
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it('test', function(){
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var runtimeGame = new gdjs.RuntimeGame({variables: [], properties: {windowWidth: 800, windowHeight: 600}});
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var runtimeScene = new gdjs.RuntimeScene(runtimeGame, null);
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runtimeScene.loadFromScene({
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layers: [{name: "", visibility: true}],
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variables: [],
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behaviorsSharedData: [],
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objects: [],
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instances: []
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});
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runtimeScene._timeManager.getElapsedTime = function() { return 1 / 60 * 1000; };
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//Put a platformer object in the air.
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var object = new gdjs.RuntimeObject(runtimeScene, {name: "obj1", type: "", behaviors: [{
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type: "PlatformBehavior::PlatformerObjectBehavior",
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name: "auto1",
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gravity: 900,
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maxFallingSpeed: 1500,
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acceleration: 500,
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deceleration: 500,
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maxSpeed: 500,
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jumpSpeed: 1500,
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ignoreDefaultControls: true,
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slopeMaxAngle: 60
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}]});
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runtimeScene.addObject(object);
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object.setPosition(0, -100);
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//Put a platform
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var object2 = new gdjs.RuntimeObject(runtimeScene, {name: "obj2", type: "", behaviors: [{type: "PlatformBehavior::PlatformBehavior"}]});
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object2.getWidth = function() { return 60; };
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object2.getHeight = function() { return 32; };
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runtimeScene.addObject(object2);
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object2.setPosition(0, -10);
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for(var i = 0; i<30; ++i) {
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runtimeScene.renderAndStep();
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}
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//Check the platform stopped the platformer object.
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expect(object.getY()).to.be(-11);
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for(var i = 0; i<35; ++i) { //Check that the platformer object can fall.
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object.getBehavior("auto1").simulateRightKey();
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runtimeScene.renderAndStep();
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}
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expect(object.getX()).to.be.within(87.50, 87.51);
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expect(object.getY()).to.be(-5.75);
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});
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});
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