Files
GDevelop/Extensions/TileMapObject/TileSetConfigurationEditor.h
T

33 lines
1012 B
C++

#ifndef TILESETCONFIGURATIONEDITOR_H
#define TILESETCONFIGURATIONEDITOR_H
#include "TileMapDialogs.h"
#include "TileSet.h"
class ResourcesEditor;
namespace gd {class MainFrameWrapper;}
class TileSetConfigurationEditor : public TileSetConfigurationEditorBase
{
public:
TileSetConfigurationEditor(wxWindow* parent, TileSet &tileSet_, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper);
virtual ~TileSetConfigurationEditor();
private:
TileSet &tileSet; ///< Ref to the current TileMapObject tileset
gd::Project &game;
TileSet previewTileSet;
ResourcesEditor *resourcesEditorPnl;
void UpdatePreviewTileSetPanel();
protected:
virtual void OnTileSetParameterUpdated(wxSpinEvent& event);
virtual void OnTileSetTextureUpdated(wxCommandEvent& event);
virtual void OnCancelButtonClicked(wxCommandEvent& event);
virtual void OnOkButtonClicked(wxCommandEvent& event);
virtual void OnSetTextureButtonClicked(wxCommandEvent& event);
};
#endif // TILESETCONFIGURATIONEDITOR_H