Files
GDevelop/Extensions/TileMapObject/TileSetPanel.h
T
2014-08-19 13:56:09 +02:00

55 lines
1.3 KiB
C++

#ifndef TILESETPANEL_H
#define TILESETPANEL_H
#include "wx/wx.h"
#include <iostream>
#include <map>
#include "TileSet.h"
class TileSelectionEvent : public wxEvent
{
public:
TileSelectionEvent(wxEventType eventType, int winid, int selectedTile) : wxEvent(winid, eventType), m_selectedTile(selectedTile)
{
}
int GetSelectedTile() const { return m_selectedTile; }
virtual wxEvent *Clone() const { return new TileSelectionEvent(*this); }
private:
const int m_selectedTile;
};
wxDECLARE_EVENT(TILE_SELECTION_CHANGED, TileSelectionEvent);
typedef void (wxEvtHandler::*TileSelectionEventFunction)(TileSelectionEvent&);
#define TileSelectionEventHandler(func) wxEVENT_HANDLER_CAST(TileSelectionEventFunction, func)
class TileSetPanel : public wxScrolledWindow
{
TileSet *m_tileset;;
int m_selectedCol;
int m_selectedRow;
public:
TileSetPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
~TileSetPanel();
void SetTileSet(TileSet *tileset);
void Update(); //Refresh.
protected:
void OnPaint(wxPaintEvent& event);
void OnLeftButtonPressed(wxMouseEvent& event);
private:
wxPoint GetPositionOfTile(int column, int row);
void GetTileAt(wxPoint position, int &tileCol, int &tileRow);
};
#endif