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git-svn-id: svn://localhost@383 8062f311-0dae-4547-b526-b8ab9ac864a5
185 lines
7.5 KiB
C++
185 lines
7.5 KiB
C++
/**
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Game Develop - TextEntry Object Extension
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Copyright (c) 2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include "TextEntryObject.h"
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#include <boost/version.hpp>
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/**
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* This class declare information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("TextEntryObject",
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_("Objet d'entrée de texte"),
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_("Extension permettant d'utiliser un objet captant le texte entré au clavier."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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//Declaration of all objects available
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DECLARE_OBJECT("TextEntry",
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_("Entrée de texte"),
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_("Objet captant le texte entré au clavier"),
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"Extensions/textentry.png",
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&CreateTextEntryObject,
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&DestroyTextEntryObject);
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DECLARE_OBJECT_ACTION("String",
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_("Texte en mémoire"),
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_("Modifier le texte en mémoire de l'objet"),
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_("Faire _PARAM2__PARAM1_ au texte en mémoire de _PARAM0_"),
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_("Texte entré au clavier"),
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"Extensions/textentry24.png",
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"Extensions/textentryicon.png",
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&TextEntryObject::ActString);
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DECLARE_PARAMETER("object", _("Objet"), true, "TextEntry")
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DECLARE_PARAMETER("text", _("Texte"), false, "")
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DECLARE_PARAMETER("signe", _("Signe de la modification"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("String",
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_("Texte en mémoire"),
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_("Teste le texte d'un objet Entré de texte."),
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_("Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Texte entré au clavier"),
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"Extensions/textentry24.png",
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"Extensions/textentryicon.png",
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&TextEntryObject::CondString);
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DECLARE_PARAMETER("object", _("Objet"), true, "TextEntry")
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DECLARE_PARAMETER("text", _("Texte à tester"), false, "")
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DECLARE_PARAMETER("signe", _("Signe du test"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Activate",
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_("De/Activer la capture de la saisie"),
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_("Active ou désactive la capture du texte entré au clavier."),
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_("Activer la capture par _PARAM0_ du texte entré au clavier : _PARAM1_"),
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_("Paramétrage"),
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"Extensions/textentry24.png",
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"Extensions/textentryicon.png",
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&TextEntryObject::ActActivate);
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DECLARE_PARAMETER("object", _("Objet"), true, "TextEntry")
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DECLARE_PARAMETER("yesorno", _("Activer"), false, "")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Activated",
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_("Capture de la saisie"),
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_("Teste si l'objet capture le texte entré au clavier."),
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_("_PARAM0_ capture le texte entré au clavier"),
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_("Paramétrage"),
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"Extensions/textentry24.png",
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"Extensions/textentryicon.png",
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&TextEntryObject::CondActivated);
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DECLARE_PARAMETER("object", _("Objet"), true, "TextEntry")
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MAIN_OBJECTS_IN_PARAMETER(0)
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_STR_EXPRESSION("String", _("Texte entré au clavier"), _("Texte entré au clavier"), _("Texte entré au clavier"), "res/texteicon.png", &TextEntryObject::ExpString)
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DECLARE_PARAMETER("object", _("Objet"), true, "TextEntry")
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DECLARE_END_OBJECT_STR_EXPRESSION()
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DECLARE_END_OBJECT()
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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protected:
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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