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119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TILEMAPPANEL_H
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#define TILEMAPPANEL_H
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#include "wx/wx.h"
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#include <iostream>
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#include <map>
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#include <vector>
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#include "TileSetPanel.h"
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#include "TileMap.h"
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#include "TileSet.h"
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class TileMapPanel : public wxScrolledWindow
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{
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public:
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enum InsertionMode
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{
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PencilMode,
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RectangleMode
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};
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TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
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~TileMapPanel();
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/**
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* Set the tilemap edited by the TileMapPanel;
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*/
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void SetTileMap(TileMap *tilemap);
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/**
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* Set the tileset to be used by the map
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*/
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void SetTileSet(TileSet *tileset);
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void HideUpperLayers(bool enable);
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bool AreUpperLayersHidden() const;
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/**
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* Get the current layer
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*/
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int GetCurrentLayer() const {return m_mapCurrentLayer;};
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/**
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* Set the current layer for the map edition
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*/
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void SetCurrentLayer(int currentLayer);
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/**
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* Fill a layer with the given tile
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*/
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void FillLayer(int layer, int tile);
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/**
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* Refresh and recreate tile cache.
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*/
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void Update();
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/**
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* Change the insertion mode
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*/
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void SetInsertionMode(InsertionMode newInsertionMode);
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void OnTileSetSelectionChanged(TileSelectionEvent &event);
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protected:
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void OnPaint(wxPaintEvent &event);
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void OnMouseEvent(wxMouseEvent &event);
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private:
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wxPoint GetPositionOfTile(int column, int row);
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void GetTileAt(wxPoint position, int &tileCol, int &tileRow);
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//Tile to be inserted
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int m_tileToBeInserted;
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bool m_hideUpperLayers;
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TileSet *m_tileset;
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TileMap *m_tilemap;
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int m_mapCurrentLayer;
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InsertionMode m_insertionMode;
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//Some parameters for the Rectangle Mode
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bool m_isDrawingRectangle;
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int m_beginCol;
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int m_beginRow;
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int m_endCol;
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int m_endRow;
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};
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#endif |