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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TILEMAPTOOLS_H
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#define TILEMAPTOOLS_H
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include "GDCpp/Polygon2d.h"
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class TileSet;
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class TileMap;
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namespace TileMapExtension
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{
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sf::VertexArray GenerateVertexArray(TileSet &tileSet, TileMap &tileMap);
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std::vector<Polygon2d> GenerateHitboxes(TileSet &tileSet, TileMap &tileMap);
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}
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#endif
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