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60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TILESETCONFIGURATIONEDITOR_H
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#define TILESETCONFIGURATIONEDITOR_H
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#include "TileMapDialogs.h"
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#include "TileSet.h"
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class ResourcesEditor;
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namespace gd {class MainFrameWrapper;}
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class TileSetConfigurationEditor : public TileSetConfigurationEditorBase
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{
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public:
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TileSetConfigurationEditor(wxWindow* parent, TileSet &tileSet_, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper);
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virtual ~TileSetConfigurationEditor();
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private:
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TileSet &tileSet; ///< Ref to the current TileMapObject tileset
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gd::Project &game;
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TileSet previewTileSet;
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ResourcesEditor *resourcesEditorPnl;
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void UpdatePreviewTileSetPanel();
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protected:
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virtual void OnHelpButtonClicked(wxHyperlinkEvent& event);
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virtual void OnTileSetParameterUpdated(wxSpinEvent& event);
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virtual void OnTileSetTextureUpdated(wxCommandEvent& event);
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virtual void OnCancelButtonClicked(wxCommandEvent& event);
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virtual void OnOkButtonClicked(wxCommandEvent& event);
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virtual void OnSetTextureButtonClicked(wxCommandEvent& event);
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};
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#endif // TILESETCONFIGURATIONEDITOR_H
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