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git-svn-id: svn://localhost@218 8062f311-0dae-4547-b526-b8ab9ac864a5
125 lines
6.3 KiB
C++
125 lines
6.3 KiB
C++
/**
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Game Develop - Text Object Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "TextObject.h"
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#include "GDL/Instruction.h"
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#include "GDL/ObjectsConcerned.h"
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#include "GDL/RuntimeScene.h"
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#include "GDL/CommonTools.h"
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/**
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* Change the string
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*/
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bool TextObject::ActString( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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if ( action.GetParameter(2).GetAsModOperator() == GDExpression::Set )
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SetString( action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()) );
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else if ( action.GetParameter(2).GetAsModOperator() == GDExpression::Add )
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SetString( GetString() + action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()) );
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return true;
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}
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bool TextObject::ActFont( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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SetFont(action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()));
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return true;
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}
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bool TextObject::ActSize( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set )
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SetCharacterSize( static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add )
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SetCharacterSize( GetCharacterSize() + static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract )
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SetCharacterSize( GetCharacterSize() - static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply )
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SetCharacterSize( GetCharacterSize() * static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide )
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SetCharacterSize( GetCharacterSize() / static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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return true;
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}
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/**
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* Modify opacity
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*/
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bool TextObject::ActOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set )
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SetOpacity( action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add )
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SetOpacity( GetOpacity() + action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract )
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SetOpacity( GetOpacity() - action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply )
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SetOpacity( GetOpacity() * action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide )
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SetOpacity( GetOpacity() / action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this()));
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return true;
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}
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/**
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* Change the color of the texte
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*/
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bool TextObject::ActChangeColor( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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vector < string > colors = SpliterStringToVector <string> (action.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()), ';');
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if ( colors.size() < 3 ) return false; //La couleur est incorrecte
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SetColor(ToInt(colors[0]),ToInt(colors[1]),ToInt(colors[2]));
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return true;
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}
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/**
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* Modify angle
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*/
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bool TextObject::ActAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
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{
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if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Set )
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SetAngle( static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Add )
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SetAngle( GetAngle() + static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Substract )
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SetAngle( GetAngle() - static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Multiply )
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SetAngle( GetAngle() * static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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else if ( action.GetParameter( 2 ).GetAsModOperator() == GDExpression::Divide )
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SetAngle( GetAngle() / static_cast<int>(action.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this())));
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return true;
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}
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