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git-svn-id: svn://localhost@247 8062f311-0dae-4547-b526-b8ab9ac864a5
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/**
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Game Develop - Text Object Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/Object.h"
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#include "GDL/ExpressionInstruction.h"
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#include "GDL/RuntimeScene.h"
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#include "GDL/ObjectsConcerned.h"
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#include "TextObject.h"
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double TextObject::ExpOpacity( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction )
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{
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return opacity;
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}
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double TextObject::ExpAngle( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction )
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{
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return angle;
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}
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std::string TextObject::ExpString( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const StrExpressionInstruction & exprInstruction )
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{
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return text.GetString();
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}
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