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git-svn-id: svn://localhost@247 8062f311-0dae-4547-b526-b8ab9ac864a5
162 lines
6.5 KiB
C++
162 lines
6.5 KiB
C++
/**
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Game Develop - Text Object Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TEXTOBJECT_H
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#define TEXTOBJECT_H
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#include "GDL/Object.h"
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#include <SFML/Graphics.hpp>
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class Evaluateur;
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class ImageManager;
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class RuntimeScene;
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class Object;
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class ExpressionInstruction;
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class ObjectsConcerned;
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class ImageManager;
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class InitialPosition;
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#ifdef GDE
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class wxBitmap;
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class Game;
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class wxWindow;
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class MainEditorCommand;
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class ResourcesMergingHelper;
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#endif
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/**
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* Text Object
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*/
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class TextObject : public Object
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{
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public :
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TextObject(std::string name_);
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virtual ~TextObject() {};
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virtual ObjSPtr Clone() { return boost::shared_ptr<Object>(new TextObject(*this));}
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virtual bool LoadResources(const ImageManager & imageMgr );
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virtual bool InitializeFromInitialPosition(const InitialPosition & position);
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virtual bool Draw(sf::RenderWindow& main_window);
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#ifdef GDE
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virtual bool DrawEdittime(sf::RenderWindow& main_window);
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virtual void PrepareResourcesForMerging(ResourcesMergingHelper & resourcesMergingHelper);
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virtual bool GenerateThumbnail(const Game & game, wxBitmap & thumbnail);
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virtual void EditObject( wxWindow* parent, Game & game_, MainEditorCommand & mainEditorCommand_ );
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virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
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virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
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virtual void GetPropertyForDebugger (unsigned int propertyNb, string & name, string & value) const;
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virtual bool ChangeProperty(unsigned int propertyNb, string newValue);
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virtual unsigned int GetNumberOfProperties() const;
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#endif
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virtual void LoadFromXml(const TiXmlElement * elemScene);
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#if defined(GDE)
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virtual void SaveToXml(TiXmlElement * elemScene);
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#endif
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virtual void UpdateTime(float timeElapsed);
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virtual void OnPositionChanged();
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virtual float GetWidth() const;
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virtual float GetHeight() const;
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virtual void SetWidth(float ) {};
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virtual void SetHeight(float ) {};
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virtual float GetDrawableX() const;
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virtual float GetDrawableY() const;
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virtual float GetCenterX() const;
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virtual float GetCenterY() const;
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virtual bool SetAngle(float newAngle) { angle = newAngle; text.SetRotation(-angle); return true;};
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virtual float GetAngle() const {return angle;};
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inline void SetString(std::string str) { text.SetString(str); text.SetOrigin(text.GetRect().Width/2, text.GetRect().Height/2); };
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inline std::string GetString() const {return text.GetString();};
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inline void SetCharacterSize(float size) { text.SetCharacterSize(size); text.SetOrigin(text.GetRect().Width/2, text.GetRect().Height/2); };
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inline float GetCharacterSize() const { return text.GetCharacterSize(); };
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void SetFont(std::string fontName_);
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inline std::string GetFont() const {return fontName;};
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void SetOpacity(float val);
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inline float GetOpacity() const {return opacity;};
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void SetColor(unsigned int r,unsigned int v,unsigned int b);
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inline unsigned int GetColorR() const { return colorR; };
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inline unsigned int GetColorG() const { return colorG; };
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inline unsigned int GetColorB() const { return colorB; };
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//ACE for string
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bool CondString( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition );
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bool ActString( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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std::string ExpString( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const StrExpressionInstruction & exprInstruction );
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//ACE for font and size
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bool ActFont( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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bool CondSize( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition );
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bool ActSize( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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//ACE for opacity
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bool CondOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition );
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bool ActOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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double ExpOpacity( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction );
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//ACE for angle
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bool CondAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition );
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bool ActAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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double ExpAngle( const RuntimeScene & scene, ObjectsConcerned & objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction );
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//Action for color
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bool ActChangeColor( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
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private:
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//The text to display
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sf::Text text;
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std::string fontName;
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//Opacity
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float opacity;
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//Color
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unsigned int colorR;
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unsigned int colorG;
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unsigned int colorB;
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float angle;
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};
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void DestroyTextObject(Object * object);
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Object * CreateTextObject(std::string name);
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#endif // TEXTOBJECT_H
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