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git-svn-id: svn://localhost@64 8062f311-0dae-4547-b526-b8ab9ac864a5
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/**
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Game Develop - Text Object Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GDE)
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#ifndef TEXTOBJECTEDITOR_H
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#define TEXTOBJECTEDITOR_H
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//(*Headers(TextObjectEditor)
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/spinctrl.h>
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#include <wx/statline.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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class Game;
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class TextObject;
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class MainEditorCommand;
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class TextObjectEditor: public wxDialog
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{
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public:
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TextObjectEditor( wxWindow* parent, Game & game_, TextObject & object_, MainEditorCommand & mainEditorCommand_ );
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virtual ~TextObjectEditor();
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//(*Declarations(TextObjectEditor)
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wxSpinCtrl* sizeEdit;
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wxStaticText* StaticText2;
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wxTextCtrl* textEdit;
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wxStaticText* StaticText1;
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wxButton* fontBt;
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wxButton* colorBt;
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wxStaticLine* StaticLine1;
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wxTextCtrl* fontEdit;
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wxStaticText* StaticText4;
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wxButton* okBt;
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//*)
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protected:
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//(*Identifiers(TextObjectEditor)
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static const long ID_TEXTCTRL1;
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static const long ID_STATICTEXT1;
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static const long ID_BUTTON3;
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static const long ID_STATICTEXT2;
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static const long ID_TEXTCTRL2;
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static const long ID_BUTTON4;
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static const long ID_STATICTEXT4;
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static const long ID_SPINCTRL1;
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static const long ID_STATICLINE1;
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static const long ID_BUTTON1;
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//*)
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private:
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//(*Handlers(TextObjectEditor)
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void OnokBtClick(wxCommandEvent& event);
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void OncolorBtClick(wxCommandEvent& event);
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void OnfontBtClick(wxCommandEvent& event);
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void OnSizeEditChange(wxSpinEvent& event);
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void OncancelBtClick(wxCommandEvent& event);
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//*)
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Game & game;
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MainEditorCommand & mainEditorCommand;
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TextObject & object;
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DECLARE_EVENT_TABLE()
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};
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#endif
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#endif
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