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91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
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/**
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GDevelop - Skeleton Object Extension
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Copyright (c) 2017-2018 Franco Maciel (francomaciel10@gmail.com)
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This project is released under the MIT License.
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*/
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#include "SkeletonObject.h"
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#include <SFML/Graphics.hpp>
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#include "GDCore/Project/PropertyDescriptor.h"
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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#include "GDCore/String.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/ImageManager.h"
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#include "GDCpp/Runtime/Project/InitialInstance.h"
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/Project/Project.h"
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#include "GDCpp/Runtime/ResourcesLoader.h"
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#include "GDCpp/Runtime/Serialization/Serializer.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include <iostream>
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SkeletonObject::SkeletonObject(gd::String name_) : Object(name_) {
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#if defined(GD_IDE_ONLY)
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originalSize = sf::Vector2f(32.0f, 32.0f),
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originOffset = sf::Vector2f(16.0f, 16.0f), sizeDirty = true;
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#endif
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}
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void SkeletonObject::DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) {
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skeletalDataFilename = element.GetStringAttribute("skeletalDataFilename");
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rootArmatureName = element.GetStringAttribute("rootArmatureName");
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textureDataFilename = element.GetStringAttribute("textureDataFilename");
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textureName = element.GetStringAttribute("textureName");
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apiName = element.GetStringAttribute("apiName");
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debugPolygons = element.GetBoolAttribute("debugPolygons", false);
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}
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#if defined(GD_IDE_ONLY)
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void SkeletonObject::DoSerializeTo(gd::SerializerElement& element) const {
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element.SetAttribute("skeletalDataFilename", skeletalDataFilename);
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element.SetAttribute("rootArmatureName", rootArmatureName);
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element.SetAttribute("textureDataFilename", textureDataFilename);
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element.SetAttribute("textureName", textureName);
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element.SetAttribute("apiName", apiName);
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element.SetAttribute("debugPolygons", debugPolygons);
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}
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std::map<gd::String, gd::PropertyDescriptor> SkeletonObject::GetProperties(
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gd::Project& project) const {
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std::map<gd::String, gd::PropertyDescriptor> properties;
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properties[_("Skeletal data filename")].SetValue(skeletalDataFilename);
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properties[_("Main armature name")].SetValue(rootArmatureName);
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properties[_("Texture data filename")].SetValue(textureDataFilename);
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properties[_("Texture")].SetValue(textureName);
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properties[_("API")].SetValue(apiName).SetType("Choice").AddExtraInfo(
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"DragonBones");
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properties[_("Debug Polygons")]
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.SetValue(debugPolygons ? "true" : "false")
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.SetType("Boolean");
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return properties;
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}
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bool SkeletonObject::UpdateProperty(const gd::String& name,
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const gd::String& value,
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gd::Project& project) {
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if (name == _("Skeletal data filename")) {
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skeletalDataFilename = value;
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sizeDirty = true;
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}
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if (name == _("Main armature name")) {
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rootArmatureName = value;
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sizeDirty = true;
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}
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if (name == _("Texture data filename")) textureDataFilename = value;
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if (name == _("Texture")) textureName = value;
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if (name == _("API")) apiName = value;
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if (name == _("Debug Polygons")) debugPolygons = value == "1";
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return true;
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}
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#endif
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gd::Object* CreateSkeletonObject(gd::String name) {
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return new SkeletonObject(name);
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}
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