Files
GDevelop/Extensions/PanelSpriteObject/PanelSpriteObject.h
T
Florian Rival 2317368415 Merge branch 'remove-boost' of https://github.com/victorlevasseur/GD into c++11
Conflicts:
	GDCpp/GDCpp/ObjInstancesHolder.cpp
2015-01-25 20:12:14 +01:00

151 lines
5.1 KiB
C++

/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2015 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#ifndef TILEDSPRITEOBJECT_H
#define TILEDSPRITEOBJECT_H
#include "GDCpp/Object.h"
#include "GDCpp/RuntimeObject.h"
#include <memory>
class SFMLTextureWrapper;
namespace gd { class ImageManager; }
class RuntimeScene;
namespace gd { class Object; }
namespace gd { class ImageManager; }
namespace gd { class InitialInstance; }
#if defined(GD_IDE_ONLY)
class wxBitmap;
namespace gd { class Project; }
class wxWindow;
namespace gd { class MainFrameWrapper; }
#endif
/**
* PanelSprite Object
*/
class GD_EXTENSION_API PanelSpriteObject : public gd::Object
{
public :
PanelSpriteObject(std::string name_);
virtual ~PanelSpriteObject();
virtual gd::Object * Clone() const { return new PanelSpriteObject(*this);}
#if defined(GD_IDE_ONLY)
virtual void LoadResources(gd::Project & project, gd::Layout & layout);
virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const;
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
#endif
float GetWidth() const { return width; };
float GetHeight() const { return height; };
void SetWidth(float newWidth) { width = newWidth >= (leftMargin + rightMargin) ? newWidth : (leftMargin + rightMargin); };
void SetHeight(float newHeight) { height = newHeight >= (topMargin + bottomMargin) ? newHeight : (topMargin + bottomMargin); };
float GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
float GetTopMargin() const { return topMargin; };
void SetTopMargin(float newMargin) { topMargin = newMargin; };
float GetRightMargin() const { return rightMargin; };
void SetRightMargin(float newMargin) { rightMargin = newMargin; };
float GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
bool IsSmooth() const { return smooth; };
void SetSmooth(bool enable) { smooth = enable; };
std::string textureName;
private:
virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement & element) const;
#endif
float width;
float height;
float leftMargin;
float topMargin;
float rightMargin;
float bottomMargin;
bool smooth;
std::shared_ptr<SFMLTextureWrapper> texture;
};
class GD_EXTENSION_API RuntimePanelSpriteObject : public RuntimeObject
{
public :
RuntimePanelSpriteObject(RuntimeScene & scene, const gd::Object & object);
virtual ~RuntimePanelSpriteObject() {};
virtual RuntimeObject * Clone() const { return new RuntimePanelSpriteObject(*this);}
virtual bool Draw(sf::RenderTarget & renderTarget);
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual inline void SetWidth(float newWidth) { width = newWidth >= (leftMargin + rightMargin) ? newWidth : (leftMargin + rightMargin); };
virtual inline void SetHeight(float newHeight) { height = newHeight >= (topMargin + bottomMargin) ? newHeight : (topMargin + bottomMargin); };
virtual bool SetAngle(float newAngle) { angle = newAngle; return true; };
virtual float GetAngle() const {return angle;};
float GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
float GetTopMargin() const { return topMargin; };
void SetTopMargin(float newMargin) { topMargin = newMargin; };
float GetRightMargin() const { return rightMargin; };
void SetRightMargin(float newMargin) { rightMargin = newMargin; };
float GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
void ChangeAndReloadImage(const std::string &texture, const RuntimeScene &scene);
std::string textureName;
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
virtual unsigned int GetNumberOfProperties() const;
#endif
private:
float width;
float height;
float leftMargin;
float topMargin;
float rightMargin;
float bottomMargin;
float angle;
bool smooth;
std::shared_ptr<SFMLTextureWrapper> texture;
};
RuntimeObject * CreateRuntimePanelSpriteObject(RuntimeScene & scene, const gd::Object & object);
gd::Object * CreatePanelSpriteObject(std::string name);
#endif // TILEDSPRITEOBJECT_H