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GDevelop/Extensions/TextObject/TextObjectEditor.h
T
Florian Rival 64e6860718 Version bump.
Updated copyrights.
2015-01-22 21:22:01 +01:00

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/**
GDevelop - Text Object Extension
Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#ifndef TEXTOBJECTEDITOR_H
#define TEXTOBJECTEDITOR_H
//(*Headers(TextObjectEditor)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/checkbox.h>
#include <wx/spinctrl.h>
#include <wx/tglbtn.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
namespace gd { class Project; }
class TextObject;
namespace gd { class MainFrameWrapper; }
class TextObjectEditor: public wxDialog
{
public:
TextObjectEditor( wxWindow* parent, gd::Project & game_, TextObject & object_, gd::MainFrameWrapper & mainFrameWrapper_);
virtual ~TextObjectEditor();
void AdaptFontColor(wxButton *button);
//(*Declarations(TextObjectEditor)
wxSpinCtrl* sizeEdit;
wxStaticText* StaticText2;
wxTextCtrl* textEdit;
wxStaticText* StaticText1;
wxToggleButton* underlineToggleButton;
wxStaticText* StaticText3;
wxButton* fontBt;
wxButton* colorBt;
wxStaticLine* StaticLine1;
wxToggleButton* boldToggleButton;
wxCheckBox* smoothCheck;
wxTextCtrl* fontEdit;
wxStaticText* StaticText4;
wxButton* okBt;
wxToggleButton* italicToggleButton;
//*)
protected:
//(*Identifiers(TextObjectEditor)
static const long ID_TEXTCTRL1;
static const long ID_STATICTEXT3;
static const long ID_TOGGLEBUTTON1;
static const long ID_TOGGLEBUTTON2;
static const long ID_TOGGLEBUTTON3;
static const long ID_STATICTEXT1;
static const long ID_BUTTON3;
static const long ID_STATICTEXT2;
static const long ID_TEXTCTRL2;
static const long ID_BUTTON4;
static const long ID_STATICTEXT4;
static const long ID_SPINCTRL1;
static const long ID_CHECKBOX1;
static const long ID_STATICLINE1;
static const long ID_BUTTON1;
//*)
private:
//(*Handlers(TextObjectEditor)
void OnokBtClick(wxCommandEvent& event);
void OncolorBtClick(wxCommandEvent& event);
void OnfontBtClick(wxCommandEvent& event);
void OnSizeEditChange(wxSpinEvent& event);
void OncancelBtClick(wxCommandEvent& event);
//*)
gd::Project & game;
TextObject & object;
gd::MainFrameWrapper & mainFrameWrapper;
DECLARE_EVENT_TABLE()
};
#endif
#endif