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GDevelop/Extensions/TextObject/textruntimeobject.js
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JavaScript

/*
* GDevelop JS Platform
* 2013 Florian Rival (Florian.Rival@gmail.com)
*/
/**
* The textRuntimeObject displays a text on the screen.
*
* @namespace gdjs
* @class TextRuntimeObject
* @extends RuntimeObject
* @namespace gdjs
*/
gdjs.TextRuntimeObject = function(runtimeScene, objectData)
{
gdjs.RuntimeObject.call(this, runtimeScene, objectData);
this._runtimeScene = runtimeScene;
this._characterSize = objectData.characterSize;
this._fontName = "Arial";
this._bold = objectData.bold;
this._italic = objectData.italic;
this._underlined = objectData.underlined;
this._color = [objectData.color.r, objectData.color.g, objectData.color.b];
if ( objectData.font !== "" ) {
this._fontName = "\"gdjs_font_"+objectData.font+"\"";
}
this._str = objectData.string;
if ( this._text === undefined ) this._text = new PIXI.Text(" ", {align:"left"});
this._text.anchor.x = 0.5;
this._text.anchor.y = 0.5;
runtimeScene.getLayer("").addChildToPIXIContainer(this._text, this.zOrder);
this._text.setText(this._str.length === 0 ? " " : this._str);
this._justCreated = true; //Work around a PIXI.js bug. See updateTime method.
this._updateTextStyle();
this._updateTextPosition();
};
gdjs.TextRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
gdjs.TextRuntimeObject.thisIsARuntimeObjectConstructor = "TextObject::Text";
gdjs.TextRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._text);
};
/**
* Update the style object's.
* @method _updateTextStyle
* @private
*/
gdjs.TextRuntimeObject.prototype._updateTextStyle = function() {
style = {align:"left"};
style.font = "";
if ( this._italic ) style.font += "italic ";
if ( this._bold ) style.font += "bold ";
//if ( this._underlined ) style.font += "underlined "; Not supported :/
style.font += this._characterSize+"px"+" "+this._fontName;
style.fill = "rgb("+this._color[0]+","+this._color[1]+","+this._color[2]+")";
this._text.setStyle(style);
};
gdjs.TextRuntimeObject.prototype.updateTime = function() {
if (this._justCreated) { //Work around a PIXI.js bug:
this._text.updateText();
this._updateTextPosition(); //Width seems not to be correct when text is not rendered yet.
this._justCreated = false;
}
};
/**
* Update the position object's.
* @method _updateTextPosition
* @private
*/
gdjs.TextRuntimeObject.prototype._updateTextPosition = function() {
this._text.position.x = this.x+this._text.width/2;
this._text.position.y = this.y+this._text.height/2;
this.hitBoxesDirty = true;
};
/**
* Set object's position in X.
* @method setX
*/
gdjs.TextRuntimeObject.prototype.setX = function(x) {
gdjs.RuntimeObject.prototype.setX.call(this, x);
this._updateTextPosition();
};
/**
* Set object's position in Y.
* @method setY
*/
gdjs.TextRuntimeObject.prototype.setY = function(y) {
gdjs.RuntimeObject.prototype.setY.call(this, y);
this._updateTextPosition();
};
/**
* Set the angle of the object.
* @method setAngle
* @param angle {Number} The new angle of the object
*/
gdjs.TextRuntimeObject.prototype.setAngle = function(angle) {
gdjs.RuntimeObject.prototype.setAngle.call(this, angle);
this._text.rotation = gdjs.toRad(angle);
};
/**
* Set object's opacity.
* @method setOpacity
*/
gdjs.TextRuntimeObject.prototype.setOpacity = function(opacity) {
if ( opacity < 0 ) opacity = 0;
if ( opacity > 255 ) opacity = 255;
this.opacity = opacity;
this._text.alpha = opacity / 255;
};
/**
* Get object's opacity.
* @method getOpacity
*/
gdjs.TextRuntimeObject.prototype.getOpacity = function() {
return this.opacity;
};
/**
* Get object's string.
* @method getString
*/
gdjs.TextRuntimeObject.prototype.getString = function() {
return this._str;
};
/**
* Set object's string.
* @method setString
* @param {String} Change string of text for your object.
*/
gdjs.TextRuntimeObject.prototype.setString = function(str) {
if ( str === this._str ) return;
this._str = str;
this._text.setText(str.length === 0 ? " " : str);
this._text.updateText(); //Work around a PIXI.js bug.
this._updateTextPosition();
};
/**
* Get size of characters of the object.
* @method getCharacterSize
*/
gdjs.TextRuntimeObject.prototype.getCharacterSize = function() {
return this._characterSize;
};
/**
* Set size of characters of the object.
* @method setCharacterSize
* @param newSize {Number} The new size for text.
*/
gdjs.TextRuntimeObject.prototype.setCharacterSize = function(newSize) {
this._characterSize = newSize;
this._updateTextStyle();
};
/**
* Return true if your text is bold.
* @method isBold
*/
gdjs.TextRuntimeObject.prototype.isBold = function() {
return this._bold;
};
/**
* Set bold for your object text.
* @method setBold
* @param enable {Boolean} Set it to true to have a bold text, false to not bold.
*/
gdjs.TextRuntimeObject.prototype.setBold = function(enable) {
this._bold = enable;
this._updateTextStyle();
};
/**
* Return true if your text is italic.
* @method isItalic
*/
gdjs.TextRuntimeObject.prototype.isItalic = function() {
return this._italic;
};
/**
* Set italic for your object text.
* @method setItalic
* @param enable {Boolean} Set it to true to have a italic text, false to not italic.
*/
gdjs.TextRuntimeObject.prototype.setItalic = function(enable) {
this._italic = enable;
this._updateTextStyle();
};
/**
* Hide or show the object
* @method hide
* @param enable {Boolean} Set it to true to hide the object, false to show it.
*/
gdjs.TextRuntimeObject.prototype.hide = function(enable) {
if ( enable === undefined ) enable = true;
this._hidden = enable;
this._text.visible = !enable;
};
/**
* Set the layer of the object.
* @method setLayer
* @param {String} The new layer of the object
*/
gdjs.TextRuntimeObject.prototype.setLayer = function(name) {
//We need to move the object from the pixi container of the layer
this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._text);
this.layer = name;
this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._text, this.zOrder);
};
/**
* Get width for your object text.
* @method getWidth
*/
gdjs.TextRuntimeObject.prototype.getWidth = function() {
return this._text.width;
};
/**
* Get height for your object text.
* @method getHeight
*/
gdjs.TextRuntimeObject.prototype.getHeight = function() {
return this._text.height;
};
/**
* Change the text color.
* @method setColor
* @param {String} example for red : "255;0;0"
*/
gdjs.TextRuntimeObject.prototype.setColor = function(str) {
var color = str.split(";");
if ( color.length < 3 ) return;
this._color[0] = parseInt(color[0], 10);
this._color[1] = parseInt(color[1], 10);
this._color[2] = parseInt(color[2], 10);
this._updateTextStyle();
};
/**
* Set the Z order of the object.
* @method setZOrder
* @param z {Number} The new Z order position of the object
*/
gdjs.TextRuntimeObject.prototype.setZOrder = function(z) {
if ( z !== this.zOrder ) {
this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._text, z);
this.zOrder = z;
}
};