Files
GDevelop/Extensions/ExampleJsExtension/dummyeffect.js
T
2019-12-21 15:16:15 +01:00

74 lines
2.9 KiB
JavaScript

// A simple PIXI filter doing some color changes
PIXI.DummyPixiFilter = function() {
var vertexShader = null;
var fragmentShader = [
'precision mediump float;',
'',
'varying vec2 vTextureCoord;',
'uniform sampler2D uSampler;',
'uniform float opacity;',
'',
'void main(void)',
'{',
' mat3 nightMatrix = mat3(0.6, 0, 0, 0, 0.7, 0, 0, 0, 1.3);',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix(gl_FragColor.rgb, nightMatrix * gl_FragColor.rgb, opacity);',
'}',
].join('\n');
var uniforms = {
opacity: { type: '1f', value: 1 },
};
PIXI.Filter.call(this, vertexShader, fragmentShader, uniforms);
};
PIXI.DummyPixiFilter.prototype = Object.create(PIXI.Filter.prototype);
PIXI.DummyPixiFilter.prototype.constructor = PIXI.DummyPixiFilter;
// Register the effect type and associate it with a "filter creator" object, containing
// functions to create and manipulate the filter.
// Don't forget your extension name in the effect type!
gdjs.PixiFiltersTools.registerFilterCreator('MyDummyExtension::DummyEffect', {
// MakePIXIFilter should return a PIXI.Filter, that will be applied on the PIXI.Container (for layers)
// or the PIXI.DisplayObject (for objects).
makePIXIFilter: function(layer, effectData) {
var filter = new PIXI.DummyPixiFilter();
// If you need to store the time or some state, you can set it up now:
// filter._time = 0;
// But be careful about the existing member of the filter (consider
// updating the filter uniforms directly).
// You can also access to the effect parameters, classified by type:
// `effectData.doubleParameters.opacity`
// `effectData.stringParameters.someImage`
// `effectData.stringParameters.someColor`
// `effectData.booleanParameters.someBoolean`
console.info(
'The PIXI texture found for the Dummy Effect (not actually used):',
layer
.getRuntimeScene()
.getGame()
.getImageManager()
.getPIXITexture(effectData.stringParameters.someImage)
);
return filter;
},
// Function called at every frame rendered
update: function(filter, layer) {
// If your filter depends on the time, you can get the elapsed time
// with `layer.getElapsedTime()`.
// You can update the uniforms or other state of the filter.
},
// Function that will be called to update a (number) parameter of the PIXI filter with a new value
updateDoubleParameter: function(filter, parameterName, value) {
if (parameterName === 'opacity') {
filter.uniforms.opacity = gdjs.PixiFiltersTools.clampValue(value, 0, 1);
}
},
// Function that will be called to update a (string) parameter of the PIXI filter with a new value
updateStringParameter: function(filter, parameterName, value) {},
// Function that will be called to update a (boolean) parameter of the PIXI filter with a new value
updateBooleanParameter: function(filter, parameterName, value) {},
});