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GDevelop/Extensions/Box3DObject/Box3DObjectEditor.h
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Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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C++

/**
GDevelop - Box 3D Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#ifndef BOX3DOBJECTEDITOR_H
#define BOX3DOBJECTEDITOR_H
//(*Headers(Box3DObjectEditor)
#include <wx/bmpbuttn.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
//*)
#include <wx/aui/aui.h>
namespace gd {
class Project;
}
class Box3DObject;
namespace gd {
class MainFrameWrapper;
}
class ResourcesEditor;
class Box3DObjectEditor : public wxDialog {
public:
Box3DObjectEditor(wxWindow* parent,
gd::Project& game_,
Box3DObject& object_,
gd::MainFrameWrapper& mainFrameWrapper_);
virtual ~Box3DObjectEditor();
//(*Declarations(Box3DObjectEditor)
wxPanel* Core;
wxStaticText* StaticText9;
wxTextCtrl* widthEdit;
wxTextCtrl* bottomTextureEdit;
wxStaticText* StaticText2;
wxTextCtrl* backTextureEdit;
wxStaticText* StaticText6;
wxTextCtrl* heightEdit;
wxStaticText* StaticText8;
wxTextCtrl* depthEdit;
wxBitmapButton* rightAddFromBt;
wxStaticText* StaticText1;
wxStaticText* StaticText3;
wxTextCtrl* topTextureEdit;
wxButton* cancelBt;
wxBitmapButton* topAddFromBt;
wxBitmapButton* leftAddFromBt;
wxButton* imageBankBt;
wxBitmapButton* backAddFromBt;
wxTextCtrl* leftTextureEdit;
wxTextCtrl* rightTextureEdit;
wxStaticText* StaticText5;
wxStaticText* StaticText7;
wxStaticLine* StaticLine1;
wxBitmapButton* frontAddFromBt;
wxStaticText* StaticText4;
wxButton* okBt;
wxBitmapButton* bottomAddFromBt;
wxTextCtrl* frontTextureEdit;
//*)
ResourcesEditor* resourcesEditor;
protected:
//(*Identifiers(Box3DObjectEditor)
static const long ID_STATICTEXT7;
static const long ID_TEXTCTRL7;
static const long ID_STATICTEXT8;
static const long ID_TEXTCTRL8;
static const long ID_STATICTEXT9;
static const long ID_TEXTCTRL9;
static const long ID_STATICTEXT1;
static const long ID_TEXTCTRL1;
static const long ID_BITMAPBUTTON1;
static const long ID_STATICTEXT2;
static const long ID_TEXTCTRL2;
static const long ID_BITMAPBUTTON2;
static const long ID_STATICTEXT3;
static const long ID_TEXTCTRL3;
static const long ID_BITMAPBUTTON3;
static const long ID_STATICTEXT4;
static const long ID_TEXTCTRL4;
static const long ID_BITMAPBUTTON4;
static const long ID_STATICTEXT5;
static const long ID_TEXTCTRL5;
static const long ID_BITMAPBUTTON5;
static const long ID_STATICTEXT6;
static const long ID_TEXTCTRL6;
static const long ID_BITMAPBUTTON6;
static const long ID_STATICLINE1;
static const long ID_BUTTON3;
static const long ID_BUTTON1;
static const long ID_BUTTON2;
static const long ID_PANEL1;
//*)
private:
//(*Handlers(Box3DObjectEditor)
void OncancelBtClick(wxCommandEvent& event);
void OnokBtClick(wxCommandEvent& event);
void OnfrontAddFromBtClick(wxCommandEvent& event);
void OntopAddFromBtClick(wxCommandEvent& event);
void OnbottomAddFromBtClick(wxCommandEvent& event);
void OnleftAddFromBtClick(wxCommandEvent& event);
void OnrightAddFromBtClick(wxCommandEvent& event);
void OnbackAddFromBtClick(wxCommandEvent& event);
void OnimageBankBtClick(wxCommandEvent& event);
//*)
gd::Project& game;
gd::MainFrameWrapper& mainFrameWrapper;
Box3DObject& object;
wxAuiManager m_mgr; ///< Used to display the image bank editor
DECLARE_EVENT_TABLE()
};
#endif
#endif