mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-24 03:54:34 -04:00
a8559bfbbc
* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
/**
|
|
|
|
GDevelop - Network Extension
|
|
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
|
|
This project is released under the MIT License.
|
|
*/
|
|
|
|
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
|
|
#ifndef PHYSICSBEHAVIOREDITOR_H
|
|
#define PHYSICSBEHAVIOREDITOR_H
|
|
|
|
//(*Headers(NetworkBehaviorEditor)
|
|
#include <wx/button.h>
|
|
#include <wx/checkbox.h>
|
|
#include <wx/dialog.h>
|
|
#include <wx/radiobox.h>
|
|
#include <wx/sizer.h>
|
|
#include <wx/stattext.h>
|
|
#include <wx/textctrl.h>
|
|
//*)
|
|
#include <memory>
|
|
namespace gd {
|
|
class Project;
|
|
}
|
|
namespace gd {
|
|
class MainFrameWrapper;
|
|
}
|
|
class NetworkBehavior;
|
|
namespace gd {
|
|
class Layout;
|
|
}
|
|
class ScenePhysicsDatas;
|
|
|
|
class NetworkBehaviorEditor : public wxDialog {
|
|
public:
|
|
NetworkBehaviorEditor(wxWindow* parent,
|
|
gd::Project& game_,
|
|
gd::Layout* scene,
|
|
NetworkBehavior& behavior_);
|
|
virtual ~NetworkBehaviorEditor();
|
|
|
|
//(*Declarations(NetworkBehaviorEditor)
|
|
wxTextCtrl* dataPrefixEdit;
|
|
wxStaticText* StaticText2;
|
|
wxCheckBox* widthCheck;
|
|
wxCheckBox* angleCheck;
|
|
wxCheckBox* yPosCheck;
|
|
wxCheckBox* xPosCheck;
|
|
wxStaticText* StaticText1;
|
|
wxStaticText* StaticText3;
|
|
wxButton* cancelBt;
|
|
wxRadioBox* initialBehaviourList;
|
|
wxButton* okBt;
|
|
wxCheckBox* heightCheck;
|
|
//*)
|
|
|
|
NetworkBehavior& behavior;
|
|
|
|
protected:
|
|
//(*Identifiers(NetworkBehaviorEditor)
|
|
static const long ID_RADIOBOX1;
|
|
static const long ID_STATICTEXT1;
|
|
static const long ID_CHECKBOX1;
|
|
static const long ID_CHECKBOX2;
|
|
static const long ID_CHECKBOX3;
|
|
static const long ID_CHECKBOX4;
|
|
static const long ID_CHECKBOX5;
|
|
static const long ID_TEXTCTRL1;
|
|
static const long ID_STATICTEXT2;
|
|
static const long ID_STATICTEXT3;
|
|
static const long ID_BUTTON1;
|
|
static const long ID_BUTTON2;
|
|
//*)
|
|
|
|
private:
|
|
//(*Handlers(NetworkBehaviorEditor)
|
|
void OncancelBtClick(wxCommandEvent& event);
|
|
void OnokBtClick(wxCommandEvent& event);
|
|
//*)
|
|
|
|
gd::Project& game;
|
|
gd::Layout* scene;
|
|
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
#endif
|
|
#endif
|