Files
GDevelop/Extensions/PathBehavior/ScenePathDatas.h
T
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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/**
GDevelop - Path Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef SCENEPATHDATAS_H
#define SCENEPATHDATAS_H
#include <SFML/System/Vector2.hpp>
#include <map>
#include <vector>
#include "GDCpp/Runtime/Project/BehaviorsSharedData.h"
#include "GDCpp/Runtime/String.h"
#include "RuntimeScenePathDatas.h"
/**
* Datas shared by Path Behavior
*/
class GD_EXTENSION_API ScenePathDatas : public gd::BehaviorsSharedData {
public:
ScenePathDatas(){};
virtual ~ScenePathDatas(){};
virtual std::shared_ptr<gd::BehaviorsSharedData> Clone() const {
return std::shared_ptr<gd::BehaviorsSharedData>(new ScenePathDatas(*this));
}
virtual std::shared_ptr<BehaviorsRuntimeSharedData>
CreateRuntimeSharedDatas() {
return std::shared_ptr<BehaviorsRuntimeSharedData>(
new RuntimeScenePathDatas(*this));
}
#if defined(GD_IDE_ONLY)
virtual void SerializeTo(gd::SerializerElement& element) const;
#endif
virtual void UnserializeFrom(const gd::SerializerElement& element);
std::map<gd::String, std::vector<sf::Vector2f> >
globalPaths; ///< Map containing all the global paths
private:
};
#endif // SCENEPATHDATAS_H