Files
GDevelop/Extensions/PhysicsBehavior/ScenePhysicsDatas.cpp
T
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

69 lines
2.2 KiB
C++

/**
GDevelop - Physics Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "ScenePhysicsDatas.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include <map>
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#endif
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> ScenePhysicsDatas::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Gravity on X axis (in m/s²)")].SetValue(
gd::String::From(gravityX));
properties[_("Gravity on Y axis (in m/s²)")].SetValue(
gd::String::From(gravityY));
properties[_("X Scale: number of pixels for 1 meter")].SetValue(
gd::String::From(scaleX));
properties[_("Y Scale: number of pixels for 1 meter")].SetValue(
gd::String::From(scaleY));
return properties;
}
bool ScenePhysicsDatas::UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
if (name == _("Gravity on X axis (in m/s²)")) {
gravityX = value.To<float>();
}
if (name == _("Gravity on Y axis (in m/s²)")) {
gravityY = value.To<float>();
}
if (name == _("X scale: number of pixels for 1 meter")) {
scaleX = value.To<float>();
}
if (name == _("Y scale: number of pixels for 1 meter")) {
scaleY = value.To<float>();
}
return true;
}
void ScenePhysicsDatas::SerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("gravityX", gravityX);
element.SetAttribute("gravityY", gravityY);
element.SetAttribute("scaleX", scaleX);
element.SetAttribute("scaleY", scaleY);
}
#endif
void ScenePhysicsDatas::UnserializeFrom(const gd::SerializerElement& element) {
gravityX = element.GetDoubleAttribute("gravityX");
gravityY = element.GetDoubleAttribute("gravityY");
scaleX = element.GetDoubleAttribute("scaleX");
scaleY = element.GetDoubleAttribute("scaleY");
}