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GDevelop/Extensions/SoundObject/SoundObjectEditor.h
T
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

104 lines
2.5 KiB
C++

/**
Sound Object Extension
Copyright (c) 2011-2012 Thomas Flecy
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#ifndef SoundObjectEDITOR_H
#define SoundObjectEDITOR_H
//(*Headers(SoundObjectEditor)
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/radiobut.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/statline.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
//*)
namespace gd {
class MainFrameWrapper;
}
namespace gd {
class Project;
}
class SoundObject;
class SoundObjectEditor : public wxDialog {
public:
SoundObjectEditor(wxWindow* parent, gd::Project& game_, SoundObject& object_);
virtual ~SoundObjectEditor();
//(*Declarations(SoundObjectEditor)
wxSpinCtrl* MinDistanceSpinCtrl;
wxButton* ValidateButton;
wxNotebook* Notebook1;
wxStaticText* StaticText2;
wxTextCtrl* FileNameTextCtrl;
wxCheckBox* LoopCheckBox;
wxButton* Button1;
wxStaticText* StaticText6;
wxPanel* Panel1;
wxStaticText* StaticText1;
wxStaticText* StaticText3;
wxButton* Button2;
wxStaticText* StaticText5;
wxTextCtrl* AttenuationSpinCtrl;
wxStaticText* StaticText7;
wxTextCtrl* pitchTextCtrl;
wxSpinCtrl* VolumeSpinCtrl;
wxStaticLine* StaticLine1;
wxRadioButton* SoundRadioBt;
wxPanel* Panel2;
wxRadioButton* MusicRadioBt;
wxStaticText* StaticText4;
//*)
protected:
//(*Identifiers(SoundObjectEditor)
static const long ID_RADIOBUTTON2;
static const long ID_RADIOBUTTON1;
static const long ID_STATICTEXT6;
static const long ID_STATICTEXT7;
static const long ID_PANEL1;
static const long ID_STATICTEXT1;
static const long ID_SPINCTRL1;
static const long ID_STATICTEXT2;
static const long ID_TEXTCTRL3;
static const long ID_STATICTEXT3;
static const long ID_SPINCTRL3;
static const long ID_STATICTEXT4;
static const long ID_TEXTCTRL2;
static const long ID_CHECKBOX1;
static const long ID_STATICTEXT5;
static const long ID_TEXTCTRL1;
static const long ID_BUTTON2;
static const long ID_PANEL2;
static const long ID_NOTEBOOK1;
static const long ID_STATICLINE1;
static const long ID_BUTTON1;
static const long ID_BUTTON3;
//*)
private:
//(*Handlers(SoundObjectEditor)
void OnValidateButtonClick(wxCommandEvent& event);
void OnButton1Click(wxCommandEvent& event);
void OnButton2Click(wxCommandEvent& event);
//*)
gd::Project& game;
SoundObject& object;
DECLARE_EVENT_TABLE()
};
#endif
#endif