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GDevelop/Extensions/TextEntryObject/TextEntryObject.h
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2015-08-18 18:43:39 +02:00

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2.4 KiB
C++

/**
GDevelop - TextEntry Object Extension
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TEXTENTRYOBJECT_H
#define TEXTENTRYOBJECT_H
#include "GDCpp/Object.h"
#include "GDCpp/RuntimeObject.h"
class RuntimeScene;
class ImageManager;
namespace gd { class InitialInstance; }
namespace gd { class ImageManager; }
#if defined(GD_IDE_ONLY)
namespace sf
{
class Texture;
class Sprite;
};
namespace gd { class Project; }
class wxBitmap;
#endif
/**
* \brief Simple object which stores user keyboard input.
*/
class GD_EXTENSION_API TextEntryObject : public gd::Object
{
public :
TextEntryObject(gd::String name_);
virtual ~TextEntryObject() {};
virtual gd::Object * Clone() const { return new TextEntryObject(*this); }
#if defined(GD_IDE_ONLY)
virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
static void LoadEdittimeIcon();
#endif
private:
#if defined(GD_IDE_ONLY)
static sf::Texture edittimeIconImage;
static sf::Sprite edittimeIcon;
#endif
};
class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject
{
public :
RuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
virtual ~RuntimeTextEntryObject() {};
virtual RuntimeObject * Clone() const { return new RuntimeTextEntryObject(*this);}
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
virtual void UpdateTime(float);
inline void SetString(gd::String str) { text = str; };
const gd::String & GetString() const { return text; };
void Activate( bool activate = true ) { activated = activate; };
bool IsActivated() const { return activated; };
private:
gd::String text;
const RuntimeScene * scene; ///< Pointer to the scene. Initialized during LoadRuntimeResources call.
bool activated;
};
gd::Object * CreateTextEntryObject(gd::String name);
RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
#endif // TEXTENTRYOBJECT_H